Playing the team of Evil Ryu in Arcade Mode of Capcom vs. SNK: Millennium Fight 2000 Pro on Dreamcast, SNK Groove, at 6/8 difficulty!
0:00 - start
1:04 - Cammy, Rugal
4:10 - Yuri, Dan, Sakura, Joe
6:58 - Kyo, Ryo
11:58 - E.Honda, Mai
13:37 - Benimaru, Blanka, Ken
16:42 - Geese
18:21 - boss 2
19:57 - ending
21:27 - credits
24:37 - figuring the fireballs
36:42 - funky proximity combo
44:57 - wrap-up & what's next!
Finally had to go to GameFAQs to figure out the difference between his purple qcf+P fireballs and his flamey hcf+P fireballs; according to Yang Yang's Evil Ryu Guide https://gamefaqs.gamespot.com/arcade/562996-capcom-vs-snk-millennium-fight-2000/faqs/9607 , the hcf fireball does slightly more damage; it also knocks the opponent down when hitting at close range.
Got Evil Ryu to do a weird two-hit combo when I was just trying to do qcf+HP fireballs at close range: it's something like, if you're point-blank on the opponent and tap HP near the start of the qcf motion, his proximity HP comes out and hits, and if you then continue the motion and hit HP again at the end of the motion, ER, who's been pushed back slightly from landing the HP, shoots a fireball and that combos with the fireball. Feels like you're getting two attacks from a single motion but...it happens! Thanks, silly double-tap habit! :"P
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