90min challenge. Creating a cave in 3ds Max, FStorm Render, Quixel Bridge + Megascans.

Channel:
Subscribers:
24,000
Published on ● Video Link: https://www.youtube.com/watch?v=2iJPKh9mETw



Duration: 14:00
5,693 views
157


In this tutorial, I will show you the process of creating my "Fantasy Cave" work using 3ds Max, Fstorm, Quixel Bridge + Megascans.

I decided to do such a 60-90min challenge sometimes since it is interesting for me to know what can be created in such a time.


More tutorials:

- 3ds Max → https://bit.ly/334KlVV
- Quixel → http://bit.ly/2lYV3vZ
- FStorm → http://bit.ly/36YTRL2

Video content:

0:00 - What will be in this video?
   0:20 - Creating a sketch of the composition of the cylinders to adjust the lighting. Sometimes I do it because it's convenient and fast.
   0:59 - Adding FSTorm Sun to the scene. Turn on the atmosphere and approximate lighting settings.
   1:38 - Export of Megascans assets from Quixel Bridge.
   2:28 - Experiments with FSTorm Sunlight and FStorm Atmosphere.
   4:27 - Adding additional lighting sources.
   6:41 - Import of ice asset, as well as setting FStorm Random Tilling in order to remove the visible borders of the texture. Setting up parallax bump. Ideally, of course, it would be cool to Mix several materials, but then I didn't think about it =) Since time is limited and every minute is important.
   7:37 - Setting "Depth of Field" for more realism.
   7:52 - Another experiment with the composition and position of objects.
   8:45 - I show what happened in 60 minutes. But then I decided to give another 30 minutes to improve overall perception.
   8:54 - Another experiment with the sun and lighting.
   11:48 - I show what I got in 90 minutes and proceed to the final render.
   12:00 - For the first render, I used 10,000 samples and the standard value of Noise Limit.
   12:19 - Then, purely for the sake of interest - I decided to increase this value to 20,000 and reduce the Noise Limit. As a result, the scene rendered in just 13 minutes, which personally impresses me. And this is in excess of overpriced settings. Since 20,000 samples are very rarely required for such scenes.
   13:21 - What happened as a result. By the way, you can also see it - by clicking on this link - https://www.artstation.com/artwork/W2EQQQ
   13:23 - Forrender Renderfarm
   13:30 - Promo code for using the 15% lifetime discount on our render farm.
   13:33 - Info partners
   13:37 - The ending and previews of other lessons.



Stay tuned for updates:

★Vkontakte - https://vk.com/artofcharly
★Instagram - http://instagram.com/akcharly_art
★Twitter - https://twitter.com/artofcharly
★Facebook - https://www.facebook.com/artofcharly

All interviews and articles with me - https://bit.ly/2MEZici

Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about all sorts of interesting and useful features of different programs, show my workflow, making of and so on.

If you want to support this channel:

★- buy any of the models here:

CGTRADER - https://www.cgtrader.com/charly-1

ARTSTATION - https://www.artstation.com/artofcharly/store

★- buy any of the prints - http://bit.ly/2kcomuE


Enjoy watching!
Best regards, Andrew Krivulya aka Charly.

Production Music courtesy of Epidemic Sound" www.epidemicsound.com


#fstorm #quixel #megascansenvironmentart




Other Videos By CharlyTutors


2020-02-21Review workflow in "Birth of Angel". Zbrush/VRay/Photoshop/Marmoset Toolbag
2020-02-21Ornatrix Cinema 4d tutorial. Part 1. Intro and the creation of fur. Redshift IPR.
2020-02-20Unreal Engine 4. How do I enable HDRI BackDrop?
2020-02-20Redshift+ForestPack. How do I fix the "Normal Bump" map bug?
2020-02-13Procedural landscape in World Creator 2. Export to Cinema 4D and render in Arnold 6 GPU.
2020-02-08How do I transfer animations from Blender to 3ds Max?
2020-02-08How do I apply a texture color to fur in Redshift + Xgen?
2020-02-08Blender. Importing PBR Textures. Height Map in Octane Render.
2020-02-08Marvelous Designer 9. Changing settings on the GPU
2020-02-08How do I enable or disable NVIDIA AI in the Corona Renderer?
2020-02-0790min challenge. Creating a cave in 3ds Max, FStorm Render, Quixel Bridge + Megascans.
2020-02-06Cartoon rat with Xgen fur project. Artstation+CGTrader. Model presentation. Redshift render/Maya
2020-01-28Redshift Bokeh Maya. Matte Shadow material and the creation of an analog of Focus Distance Picker.
2020-01-16Ornatrix for Maya/V-Ray/Arnold: Hair for games(realtime hair). Part 3
2020-01-08Creating an environment concept in 1 hour. Part 1. V-Ray GPU Next, Megascans, ForestPack, 3dsmax
2020-01-08Creating an environment concept in 1 hour. Part 2. V-Ray GPU Next, Megascans, ForestPack, 3dsmax
2020-01-05RailClone 3ds max. Chapter 2.4. Array 2S Generator.
2019-12-29Fur creation with Ornatrix 3ds max and render in Redshift. Episode 3
2019-12-29Fur creation with Ornatrix 3ds max and render in Redshift. Episode 2
2019-12-29Fur creation with Ornatrix 3ds max and render in Redshift. Episode 1
2019-12-27How to create a rope pattern in Substance Designer. Episode 6.2



Tags:
fstorm render
fstorm
fstorm parallax bump
3d render tutorial
rendering
render
gpu render
3ds max
3dsmax
3d max
3ds max tips
3ds max tutorial
quixel
autodesk 3ds max
quixel bridge
3d studio max
quixel suite
megascans
megascans bridge
scans
tutorial
3d
materials
cave
texturing
3d art
fstorm random tilling
environment art
environment
procedural
photogrammetry
cg
assets
cgi
architectural visualization
architecture visualization
gpu
gpu rendering 3ds max