Redshift Bokeh Maya. Matte Shadow material and the creation of an analog of Focus Distance Picker.

Channel:
Subscribers:
24,000
Published on ● Video Link: https://www.youtube.com/watch?v=bV5jrwMnBfM



Category:
Vlog
Duration: 21:54
4,828 views
78


In this tutorial, we'll create a simple composition of different primitives and talk about how to:

→ add HDRI to the scene;
→ fit these objects into the background with a gradient from Photoshop using Redshift Matte Shadow (shadow catcher)
→ link the focal length of the camera to the Distance Dimension Tool parameter using a special script in Expression to get an analog of the focus picker from other renders;
→ set up Redshift Boke and learn how to apply special Bokeh filters.


More tutorials:

- Maya → http://bit.ly/2NVabpZ
- Redshift → http://bit.ly/2GrWRVB

Video content:

0:00 - Greetings. The theme of the lesson.
0:33 - Creating a composition of primitives. Adding a camera and adjusting the angle.
4:36 - Lighting setup with Redshift Dome.
5:56 - How to work with Redshift IPR on a single monitor?
6:59 - Adding Redshift Matte Shadow Material
8:54 - Adding Redshift Bokeh through the Lens Shader in the camera.
9:55 - Creating the Distance Tool for the script.
10:30 - Alignment and linking of the first locator from the Distance Tool to the camera.
11:50 - Creating an Expression for Focus Distance using the Expression editor.
13:09 - Information on how to make a convenient focus on the point of the object.
14:21 - CoC Radius
15:34 - Power parameter
16:23 - Adding light sources for a more beautiful bokeh effect
17:41 - Aspect parameter
18:00 - Shutter Blades. Blade Count and Blade Angle.
19:07 - Use Bokeh Image. Unlit Intensity. White Color Sum.
20:12 - How to add the effect of chromatic aberration.
21:17 - Forrender Renderfarm
21:24 - Promo code for using a 15% lifetime discount on our render farm.
21:27 - Info partners
21:31 - The ending and previews of other lessons.


Stay tuned for updates:

★Vkontakte - https://vk.com/artofcharly
★Instagram - http://instagram.com/akcharly_art
★Twitter - https://twitter.com/artofcharly
★Facebook - https://www.facebook.com/artofcharly

All interviews and articles with me - https://bit.ly/2MEZici

Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about all sorts of interesting and useful features of different programs, show my workflow, making of and so on.

If you want to support this channel:

★- buy any of the models here:

CGTRADER - https://www.cgtrader.com/charly-1

ARTSTATION - https://www.artstation.com/artofcharly/store

★- buy any of the prints - http://bit.ly/2kcomuE


Enjoy watching!
Best regards, Andrew Krivulya aka Charly.

Production Music courtesy of Epidemic Sound" www.epidemicsound.com

#redshiftbokeh #shadowmatte #mayatutorial




Other Videos By CharlyTutors


2020-02-20Unreal Engine 4. How do I enable HDRI BackDrop?
2020-02-20Redshift+ForestPack. How do I fix the "Normal Bump" map bug?
2020-02-13Procedural landscape in World Creator 2. Export to Cinema 4D and render in Arnold 6 GPU.
2020-02-08How do I transfer animations from Blender to 3ds Max?
2020-02-08How do I apply a texture color to fur in Redshift + Xgen?
2020-02-08Blender. Importing PBR Textures. Height Map in Octane Render.
2020-02-08Marvelous Designer 9. Changing settings on the GPU
2020-02-08How do I enable or disable NVIDIA AI in the Corona Renderer?
2020-02-0790min challenge. Creating a cave in 3ds Max, FStorm Render, Quixel Bridge + Megascans.
2020-02-06Cartoon rat with Xgen fur project. Artstation+CGTrader. Model presentation. Redshift render/Maya
2020-01-28Redshift Bokeh Maya. Matte Shadow material and the creation of an analog of Focus Distance Picker.
2020-01-16Ornatrix for Maya/V-Ray/Arnold: Hair for games(realtime hair). Part 3
2020-01-08Creating an environment concept in 1 hour. Part 1. V-Ray GPU Next, Megascans, ForestPack, 3dsmax
2020-01-08Creating an environment concept in 1 hour. Part 2. V-Ray GPU Next, Megascans, ForestPack, 3dsmax
2020-01-05RailClone 3ds max. Chapter 2.4. Array 2S Generator.
2019-12-29Fur creation with Ornatrix 3ds max and render in Redshift. Episode 3
2019-12-29Fur creation with Ornatrix 3ds max and render in Redshift. Episode 2
2019-12-29Fur creation with Ornatrix 3ds max and render in Redshift. Episode 1
2019-12-27How to create a rope pattern in Substance Designer. Episode 6.2
2019-12-25RailClone 3ds max. Chapter 2.3. L1S Generator.
2019-12-20Substance Designer 2019. Create a rope pattern. Part 1



Tags:
redshift bokeh
redshift
redshift renderer
redshift bokeh maya
redshift render
redshift3d
redshift tutorial
intro to redshift
redshift maya
coc radius redshift
beginner redshift
shadow matte redshift
redshift shadow catcher
rs bokeh
use bokeh image
maya tutorial
tutorials
tutorial
maya
maya expression editor
render
rendering
motion graphics
autodesk maya
autodesk maya tutorial
gpu rendering
3d
gpu
renderer
lighting