A Critical Thought on "Cheap" Difficulty
For today's Critical Thought, I talked about the concept of "cheap" difficulty. Difficulty can be subjective, but I've found several conditions that usually turn a game into a frustrating experience.
If you can think of any examples of cheap difficulty, let me know in the comments below.
Subscribe and Check Out:
Visit http://Game-Wisdom.com for posts and podcasts on all things Game Industry related.
You can follow me at the following places:
Subscribe on Twitch under https://www.twitch.tv/gwbycer for daily plays around 10 est.
Subscribe on Twitter: https://twitter.com/gwbycer to get the latest updates when new content goes live all around.
Subscribe on Facebook here: https://www.facebook.com/gamewisdom/
You can find me on Patreon under Game-Wisdom or by this link : https://www.patreon.com/GWBycer any donations would be greatly appreciated in order to allow me to continue to put out great content.
About Me:
I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.