A Critical Thought on Dynamic Difficulty

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Published on ● Video Link: https://www.youtube.com/watch?v=SiROXMYHQE4



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Duration: 13:37
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Today's critical thought looks at dynamic difficulty or rubber banding AI. The option to let the AI adjust the difficulty of a game depending on the player's ability. This is not a popular option, as it takes control away from the player.

I talked about Mario Kart and the blue shell debate, as well as exceptions with AI directors seen in games like Left 4 Dead.
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.







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