A Critical Thought on Multi-System Game Design
Today's Critical Thought Looks at the topic of Multi-System Game Design; one of the most challenging games to design. Multi-System Game Design refers to games that are built on completely different game systems interacting with each other. Games like X-COM, Age of Wonder, Total War and a few others.
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.