A Critical Thought on Event-Driven Game Design
Today's Critical Thought looks at the philosophy and design of event-driven game design. Based on the following post: http://game-wisdom.com/critical/event-driven-game-design
I expanded my talk about its use; looking at conditional events and some examples of making good and bad ones. Event-driven game design is important for open-ended games to keep them from becoming stale.
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.