A Critical Thought on Quality of Life Game Systems
Today's Critical Thought looks at the use of quality of life game systems or mechanics. While not the most important elements, they help to make your game easier play and more accessible to an audience. On the flip side, many F2P designers use these for fun pain mechanics.
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.