A Critical Thought on Item Hoarding
Today's Critical Thought looks at the problem of item hoarding in video games. Item hoarding can occur if the designer either makes items too good or rare, or fills the world with useless crap that may or may not ever have a purpose.
This is also based on the concept of knowing when something is too good, which we'll come back to in another critical thought.
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.