A Maze of Spikes | The Edge of Time | Part 5
You might be thinking this maze has spikes in it. It indeed does, but not in the way that you expect.
I sense that having no sense of self preservation or even self damage, these "demolitions experts" ends up abusing that very perk of theirs to very exploity exploits. Like shooting rocket launchers in a closed up maze. At point blank. The point of impact literally meters away from their own face.
It works, atleast. I can't deny that.
Mods Used:
The Edge of Time: https://forum.zdoom.org/viewtopic.php?f=19&t=58704
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
ZFootsteps: https://drive.google.com/file/d/1coHM-ZJey45JPpRjmPPCDGxLHQSEWCno/view
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