A Plague Tale Innocence - Chapter 17 - For Each Other - 100% Walkthrough - Epilogue - PS5/4K
A Plague Tale Innocence - Chapter 17 - For Each Other - 100% Walkthrough - Epilogue - PS5/4K
The're no collectibles to be found in the epiloque of the game. Amicia and Hugo are enjoying the happy life in the village as there is a carnival going on. Later they hop on a cart into a new adventure??
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🖥️ A PLAGUE TALE: INNOCENCE // WALKTHROUGH PLAYLIST:
https://bit.ly/APlagueTaleInnocence-FullGame
🏆 A PLAGUE TALE: INNOCENCE // TROPHY GUIDES PLAYLIST
https://bit.ly/APlagueTaleInnocence-AllTrophies
📝 A PLAGUE TALE: INNOCENCE TROPHY ROADMAP:
https://www.powerwiki.nl/a-plague-tale-innocence-trofee-roadmap/
📝 A PLAGUE TALE: INNOCENCE WIKI GUIDE:
https://www.powerwiki.nl/a-plague-tale-wiki-guide/
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► GAME OVERVIEW:
Estimated trophy difficulty: 4/10
Approximate amount of time to platinum: 12-15 hours
Offline Trophies: 36 (1X Platinum, 4X Gold, 9X Silver, 22X Bronze)
Online Trophies: 0
Number of missable trophies: 0 (you can clean everything up with Chapter Select after the story) – but there are two semi-missable: “Not a toy anymore”, “Handfull of pockets”. Be sure to look for upgrade materials as you play through the story.
Glitched trophies: 0
Does difficulty affect trophies?: No difficulty settings available
Minimum Playthroughs: 1 + potentially some chapters played back-to-back for additional crafting materials needed for either Not a Toy Anymore Trophy or Handfull of Pockets Trophy
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► GAME INFO:
In A Plague Tale: Innocence, the player assumes control of Amicia de Rune from a third-person perspective. For the majority of the game, players need to utilize stealth to avoid hostile encounters, as enemies will kill Amicia instantly if they catch her. Amicia is equipped with a sling that can throw rocks to break chains, create distractions, or stun guards long enough for the rats to ambush them; she can also kill enemies with a headshot if their head is unprotected. Her sling also has the ability to throw a variety of homemade alchemic substances, some of which can start fires, put out fires, or attract rats to a certain location.
The game consists of a series of survival puzzles, which mostly consist of the player having to use specific methods to scare away or distract the hordes of hungry rats in order to gain access to new areas or direct them towards enemies. The primary method of warding rats off is fire, as they will seldom enter within the radius of burning torches and braziers. Amicia can craft special ammunition and supplies, which include fire-starting sulfur stones that ignite braziers, stink bombs that attract rats, or fire suppressants to extinguish torches carried by enemies.[3] Amicia's younger brother, Hugo, can be directed towards specific tasks when Amicia is busy, and can also access certain areas that she cannot. However, this is risky, as Hugo will start to panic if left alone and can attract unwanted attention. Later in the game, the player can assume control of Hugo, who cannot craft items but can control rats and sneak through small spaces.
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