A ROCKET IN MY POCKET - A Boy And His Blob (NES): Part 3: FINALE

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Wait... is this meant to be Blobolonia? We didn't even leave the atmosphere. This is... this is just the park, isn't it?


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A Boy and His Blob: Trouble on Blobolonia is a 1989 video game developed by Imagineering for the Nintendo Entertainment System (NES). The video game was published by Absolute Entertainment in North America and Europe and by Jaleco in Japan. A Boy and His Blob follows an unnamed, male protagonist and his shapeshifting blob friend on their adventure to save the planet of Blobolonia from the clutches of an evil emperor.

A Boy and His Blob is a platform-puzzle game that puts the player in control of the boy; its gameplay revolves around feeding his blob companion different flavored jelly beans to change its shape into various tools in order to overcome obstacles and traverse the game's world. A Boy and His Blob was designed and programmed by David Crane. Licensed by Nintendo in the summer of 1989, development began and was completed in an intense six-week period. Crane has described the game's overall concept of a boy accompanied by a morphing blob as unconventional and wanted to try his own hand at implementing useful tools for the player.

Critical reception for A Boy and His Blob has been largely mixed. Though most reviewers agreed the gameplay was original, some felt it was poorly executed. The game won the 1989 Consumer Electronics Show (CES) "Best of Show" and a 1990 Parents' Choice Award. A Boy and His Blob was followed by a sequel on the Game Boy titled The Rescue of Princess Blobette. After two failed attempts to bring the series to Nintendo's other handhelds over the years, a re-imagining of Trouble on Blobolonia was developed by WayForward Technologies and released by Majesco on the Wii in 2009. That same year, the original NES game was re-released on the Wii Virtual Console service in North America and PAL regions.

A Boy and His Blob: Trouble on Blobolonia is a platform-puzzle game. The plot involves a young boy and his alien blob friend on a quest to save the latter's home planet of Blobolonia, which has been taken over by an evil emperor who only allows his subjects a diet of sweets.

The boy and Blobert must traverse the subways and caves beneath the Earth and gain the necessary items before traveling to Blobolonia and defeating the emperor. They must evade dangerous obstacles like falling rocks, stalactites, and stalagmites, as well as deadly, snake enemies. A Boy and His Blob is not a side-scrolling game, but rather presents the player with a series of single, interconnected screens. Despite being a platform game, the player-controlled boy is limited to simply running left or right. The player cannot jump or swim, and if the boy falls too long of a distance, he will die on impact.

Critical reception for A Boy and His Blob: Trouble on Blobolonia has been mixed. Many reviews published during the game's original release positively regarded the game's premise of a boy advancing by using a blob companion as a tool-set. Staff for the magazines Mean Machines and Dragon and Edward J. Simrad of the The Milwaukee Journal all remarked the game as having fun, challenging gameplay and being a creative and original idea.

Since the original release of the game, A Boy and His Blob: Trouble on Blobolonia has received miscellaneous recognition from the media. In 2005, University of Houston newspaper columnist Jason Poland attributed the inspiration of game's premise, in which a young boy befriends an outerspace being, to the central theme found in a slew of 1980s films including E.T. the Extra-Terrestrial and The Last Starfighter. The writer found this especially true for the former of the two features, in which the earthling protagonist supplies his alien cohort with candy.

Wikipedia contributors. A Boy and His Blob: Trouble on Blobolonia. Wikipedia, The Free Encyclopedia. September 29, 2016, 13:53 UTC. Available at: https://en.wikipedia.org/w/index.php?title=A_Boy_and_His_Blob:_Trouble_on_Blobolonia&oldid=741759281.







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