BEAST MODE DEACTIVATED - Shadow Of The Beast III (Amiga): Part 1
It's no surprise that this is the least popular entry in the Shadow Of The Beast franchise. Even though the gameplay is by far the best... who the hell wants to play as a regular dude? This game has me pining for weird alien heads and loincloths, and that's a bit weird.
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Shadow of the Beast III was released exclusively for the Amiga in 1992. In this game, Aarbron has regained his human shape but must defeat Maletoth once and for all to become fully human. Shadow of the Beast III has four distinct stages instead of one big area. The game places less of an emphasis on the action elements so prominent in the first two games, instead preferring a more cerebral approach. The package did not contain a T-shirt; instead, a badge with a game logo was included. A Genesis version was considered and even developed at some point, with Matt Furniss tasked as the composer.
Computer Gaming World gave Shadow of the Beast III a mixed review. The magazine called the graphics "very good" and music "excellent" but criticized the puzzles' high level of difficulty, lack of a save game feature, and slow load times (and copy protection that prevented the use of a hard drive), stating "I have grown tired of arcade games that punish the player rather than reward them for their efforts".
Wikipedia contributors. Shadow of the Beast. Wikipedia, The Free Encyclopedia. August 31, 2016, 10:53 UTC. Available at: https://en.wikipedia.org/w/index.php?title=Shadow_of_the_Beast&oldid=737036846.