Abyss Watchers Double Bundle Strategy

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Published on ● Video Link: https://www.youtube.com/watch?v=IIHsJFCRQo8



Dark Souls III
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Duration: 10:40
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There are a lot of good fights here. And a lot of bad. Look at each fight individually to see what made it good and what made it bad. A lot of the bad are human error, failing execution and not the strat being weak. As well as sometimes being plain unlucky. However as the video goes on you'll notice more wins in favor of the player. I believe this would be a result of getting more accustomed to the strat but ofcourse the sample size is not huge so it could still be a bias at play.

This strategy only handles phase 1 and leaves phase 2 to be solved another time, or using means & strategies already available.
This strategy revolves around using two Charcoal Pine Bundles for the first phase. This is the highest damage available at the time in the run. Attack as many times as possible as quick as possible. Generally at 6 or more attacks the second watcher will focus the third watcher and not the player. This trend shows in the video over all the fights only a fraction of them have the second and/or third watcher interfere.

I believe this will be a good strategy to use going forward for players opting to not use the currently most used strategy for Abyss Watchers phase 1, "matt strat" (found here: https://www.youtube.com/playlist?list=PLvfP7NQVZ4qKnVO5SoyrwtXsZTAmaOTOo).

The implications of this strategy are different depending on the category as it consumes more material than the typical routes do currently.
For any% glitchless this would mean using only two Charcoal Pine Bundles for Highlord Wolnir. Removing the Charcoal Pine Bundle used for the first bracelet. This should be the least impactful difference as the first bracelet, where the required attacks (one handed R1 with Raw Shortsword +1) goes from 4 hits to 6 hits. This means the "good rng opener" in which the player can fit 6 hits can still break it in one attack from wolnir. In any of the remaining, "bad rng openers", where the player can not fit 4 hits in one attack from Wolnir the player would have to wait anyways.
For All Bosses Glitchless this would favor routes utilizing the Mortician's Ashes over routes that do not. I am currently investigating more regarding the benefit of Mortician's Ashes and there is hopefully more to come from this utility for the route as different damage amplifications seem to be less and less relevant as players keep improving at Dark Souls III.

Please ask any questions about this in the comments or in the Dark Souls III sections in the Speedsouls discord: https://discord.com/invite/speedsouls







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