AC6 Full Game Part 12 - Chapter 5/Ending Walkthrough Gameplay

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AC6 Full Game Part 12 - Chapter 5/Ending Walkthrough Gameplay

Let's Play Armored Core VI: Fires of Rubicon (AC6)
Chapter 5:

0:00 - Breach the Karman Line
11:58 - Shut Down the Closure Satellites
21:16 - Ending

ARMORED CORE VI (AC6) FIRES OF RUBICON combines FromSoftware’s longstanding expertise in mech games with their signature action gameplay to bring a brand-new, high octane experience to the series.

In ARMORED CORE VI (AC6) FIRES OF RUBICON, players will assemble their mech from a wide variety of parts and weaponry to soar freely through mission locales that redefine three-dimensional mobility. Face down overwhelming opposition by outgunning and overrunning your enemies with dynamic movement that makes full use of ranged and melee combat. Players can experience frenetic and fast-paced action that can only be truly achieved with mechs.

A mysterious new substance was discovered on the remote planet, Rubicon 3. As an energy source, this substance was expected to dramatically advance humanity’s technological and communication capabilities. Instead, it caused a catastrophe that submerged the planet and surrounding stars in flames and storms, forming a Burning Star System.

Almost half a century later, the same substance has resurfaced on Rubicon 3, a planet now contaminated and sealed-off as a result of the catastrophe.

Extra-terrestrial corporations and resistance groups fight for control of the substance. The player infiltrates Rubicon as an independent mercenary and finds themself in a struggle over the substance with the corporations and other factions.

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