Action 52: Illuminator - NES - longplay
It's the first game to use the jump button (B).
The rooms of this game have lamps, but they appear to be only for decoration.
A sprite for the Illuminator’s sister was made, but it was never used in the final game (manual says you must find your sister).
Enemies will often get stuck in place "dancing".
Bats will despawn if they touch you while standing at the edges of the screen.
Batteries are described in the manual and appears in game, but actually don't have any effect..
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