Tazz - Commodore 64 - longplay
The game has a very easy game principle: You have to shoot all enemies before the walls crush you.
More infos here: https://www.c64-wiki.com/wiki/Tazz
As usual, if you see a Commodore 64 you have to say thanks to minotaurus! Here are his usual notes:
When you have more than 9, "a lot of" will appear instead of the actual number.
In the bonus stage you can still lose a life if you get crushed by walls.
Once you clear the last stage "The Super Cocktail Room", the game will replay the same level with an alternate border and enemy palette, followed by the usual bonus stage.
The game is nice, especially early '80s arcade fans and fixed-screen shooter. Increasing difficulty, the game becomes really frustrating in advanced levels.
This video is part of the videogame endings database, whose goal is to catalogue and create the world's largest archive of videogame endings! (what an humble and not ambitious project :D)
If you want to contribute please let me know!
#retrogaming