Adding Audio to your CRYENGINE Level - FMOD Studio Workflow Part 2

Channel:
Subscribers:
51,100
Published on ● Video Link: https://www.youtube.com/watch?v=QCYWjUSvql8



Category:
Tutorial
Duration: 13:00
2,517 views
86


Learn how to add audio to animations in the second part of our CRYENGINE audio tutorial video series, hosted by Learning Manager Brian Dilg.

0:00 - Intro
0:34 - Setting up the audio showcase sample project
0:50 - Removing the read-only flag from the tutorial assets
1:26 - Examing the tutorial audio assets
1:55 - Creating the Fmod project setup
2:40 - Creating 2D multi-instrument events in Fmod
4:01- Using Fmod's Spatializer
4:49 - 3D vs. 2D event in Fmod
5:03 - Pan override option in Fmod
6:03 - Creating a new library in CRYENGINE
7:08 - Using the Character Tool
7:20 - Using animation events to create triggers
8:04 - Creating an animevents files
8:49 - Adding audio triggers to the animation
10:47 - Adding the foley sound to the animation
11:01 - Adding a joint on which to play an animation event
11:41 - Example of animevents in Hunt:Showdown

#Gameaudio #Fmod #AchievedWithCRYENGINE

The tutorial shows you the process of adding footsteps and Foley (additional sound effects to create realism) to audio with a first-person character.
You’ll also learn how to add triggers to animations by using the Character Tool, create and associate an Animevents file to the skeleton of a character, create animation events, and test the audio.

To complete this course, please download the Audio Showcase tutorial package from the documentation tutorial page here:
https://docs.cryengine.com/display/CEMANUAL/Tutorial+-+Audio+Showcase

If you would like to see the end result and/or tinker around with a complete level, you can download free of charge from the CRYENGINE Marketplace here:
https://www.cryengine.com/marketplace/product/CEMP-2341

The tutorial uses FMOD audio middleware, which you can download from their website:
https://www.fmod.com/

Alongside FMOD, SDL Mixer and Wwise workflows are also covered in the written documentation which you can use to follow along with this tutorial:
https://docs.cryengine.com/display/CEMANUAL/Audio+Showcase+Tutorial+Chapter+2%3A+Audio+for+Animations

Part one of this tutorial shows you how to add ambient sounds, audio triggers, and link sounds to actions like firing a gun:
https://www.youtube.com/watch?v=mN7g6KN-UkE&t=45s

To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE.
If you are completely new to CRYENGINE, we recommend that you download our beginner’s course:
https://www.cryengine.com/marketplace/product/CEMP-2019

Or, you can watch the tutorial on our YouTube channel:
https://www.youtube.com/watch?v=FAXHqKvuPF4&list=PLpCgy91Y5vMvZp9_UQivhhK588pvaUtBZ

Subscribe to our channel and click the bell icon to get notifications about the latest tutorials from CRYENGINE.

#Audio #FMOD #AchievedWithCRYENGINE

CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com

Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace




Other Videos By CRYENGINE


2020-08-06CRYENGINE Tutorial- Character Pipeline: Making our Character a Playable Character | Taming Mannequin
2020-07-28CRYENGINE Tutorial - Art Asset Pipeline: PBR Texture Mapping 2/2 - Achieving Photorealism
2020-07-24Adding Audio to your CRYENGINE Level - Dynamic Ambience Part 4
2020-07-17CRYENGINE Developer Insight - Designing an Animation System for 2020 and Beyond
2020-07-16CRYENGINE Environment Editor Tutorial - Part 4: HDR and Filters
2020-07-10CRYENGINE Tutorial - Art Asset Pipeline: PBR Texture Mapping 1/2 - Achieving Photorealism
2020-07-07CRYENGINE Tutorial Special - How to import & set up 3D Apparel [Marvelous Designer]
2020-06-17Adding Audio to your CRYENGINE Level - FMOD Studio Workflow Part 3
2020-06-10CRYENGINE Tutorial - Character Animation Pipeline: Export & Import with 3DS Max, Maya, and Blender
2020-05-28CRYENGINE Tutorial - Art Asset Pipeline: Creating and Handling LoDs (Blender)
2020-05-20Adding Audio to your CRYENGINE Level - FMOD Studio Workflow Part 2
2020-05-13CRYENGINE Tutorial - Art Asset Pipeline: Creating and Handling LoDs (Maya)
2020-05-07CRYENGINE Tutorial - Character Pipeline: Reorienting Animations (Blender)
2020-04-30CRYENGINE Tutorial - Character Pipeline: Reorienting Animations (Maya)
2020-04-14CRYENGINE Tutorial - Art Asset Pipeline: Creating and Handling LoDs (3DS Max)
2020-04-08CRYENGINE Environment Editor Tutorial - Part 3: SVOGI and Ambient Lighting
2020-04-02CRYENGINE Tutorial - Character Pipeline: Reorienting Animations (3DS Max)
2020-03-24Never stop Achieving - CRYENGINE Showcase 2020: Games of the Decade
2020-03-23CRYENGINE Mobile Pipeline Reveal Teaser
2020-03-12CRYENGINE Environment Editor Tutorial - Part 2: Volumetric Fog
2020-03-06CRYENGINE Tutorial - Art Asset Pipeline: Collision Proxies (Blender)



Tags:
Game
Engine
Development
Indie
Dev
CRYENGINE
FMOD
Fmod Studio
Audio
Middleware
Audio Design
Audio Trigger
Fmod Events
Fmod Sound Bank
Game Design
Tutorial
How to