
CRYENGINE Tutorial - Art Asset Pipeline: Creating and Handling LoDs (Blender)
Learn how to optimize assets with LoDs using Blender and then import them into CRYENGINE with our latest tutorial, hosted by Alin Alexa, Technical Support Specialist.
0:00 - Intro
0:17 - Explaining the concept of LoDs
1:59 - Hierarchy and naming convention
3:45 - LoD functionality debugging and properties
The video introduces the concepts of LoDs and their use in game development, detailing how they allow you to optimize assets for various viewing distances, which will improve performance in your scenes.
You’ll also be given an overview of the hierarchy and nomenclature of geometry elements, and you will be taken through the process to set up a material.
Finally, you will be shown how to import assets into CRYENGINE using the FBX Mesh Importer.
By the end of the tutorial, you will understand the theory and workflow behind this technique using Blender so that you can apply this workflow to your game.
#LevelofDetail #Blender #AchievedWithCRYENGINE
To learn a LoDs workflow using Maya, please follow along with this tutorial:
https://www.youtube.com/watch?v=HA5G1JUIJBY&feature=emb_logo
If your preferred workflow includes 3DS Max, be sure to check out this video:
https://www.youtube.com/watch?v=s_RShJy4k-g
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE.
If you are completely new to CRYENGINE, we recommend that you download our beginner’s course:
https://www.cryengine.com/marketplace/product/CEMP-2019
Or, you can watch the tutorial on our YouTube channel:
https://www.youtube.com/watch?v=FAXHqKvuPF4&list=PLpCgy91Y5vMvZp9_UQivhhK588pvaUtBZ
Subscribe to our channel and click the bell icon to get notifications for the latest tutorials from CRYENGINE.
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