CRYENGINE Environment Editor Tutorial - Part 2: Volumetric Fog

CRYENGINE Environment Editor Tutorial - Part 2: Volumetric Fog

Channel:
Subscribers:
52,000
Published on ● Video Link: https://www.youtube.com/watch?v=uMfuWYcfmk8



THE EDITOR
Game:
THE EDITOR (2023)
Category:
Tutorial
Duration: 23:49
6,569 views
159


Check out part two of our new tutorial series, which shows you how to master volumetric fog by using CRYENGINE’s environment editor. Your host is our Learning Manager, Brian Dilg.

Learn every aspect of using volumetric fog, from its theoretical underpinnings and relationship to real-world atmosphere to fine-tuning voxelization through console variables.

The tutorial also compares the previous fog effect with the advantages that volumetric fog provides, showing you the parallels as well as the differences.

The tutorial goes on to explain the environment editor parameters, distinguishing between those that affect global fog from those that only affect local fog volumes.

You can also access our written documentation, which covers the topics discussed in even more depth. https://docs.cryengine.com/display/CEMANUAL/Tutorial+-+Environment+Editor+part+2%3A+Volumetric+Fog

Get up to speed by watching part one of this series, which gives you a broad overview of the environment editor’s features.
If you are completely new to CRYENGINE or game development, we recommend that you download our beginner’s course or watch the tutorial on our YouTube channel.
Subscribe to our channel for the latest tutorials from CRYENGINE.

0:00 - Intro
1:27 - First steps for a new environment preset
2:11 - Enabling volumetric fog
2:36 - Old fog controls when volumetric fog is enabled
3:00 - Global volumetric fog and local fog volumes
3:14 - Using fog volumes without enabling volumetric fog
3:31 - Enabling volumetric fog in a startup file
3:46 - The three categories of volumetric fog environment editor settings
4:29 - Comparing old fog and volumetric fog settings
4:44 - Global volumetric fog albedo color
5:50 - Top height of old vs. volumetric fog
6:17 - Keeping global fog out of buildings
6:40 - Using ramping with global fog
8:35 - Constraining local fog volumes using clip volumes
10:39 - Excluding fog from a clip volume
12:07 - Including (constraining) fog only inside a clip volume
13:03 - Making a fog volume "emissive"
13:45 - Fog volume albedo vs. emissive color
16:01 - Setting a fog volume's color locally vs. globally
16:20 - Anisotropy
19:04 - Controlling whether environment probes affect volumetric fog
19:24 - Controlling falloff, edge softness, ramping, and noise in fog volumes
19:56 - Environment editor settings that affect both global and local fog volumes
20:02 - In-scattering
20:26 - Extinction
20:50 - Final density clamp
21:21 - Range
21:50 - Fine-tuning voxelization using cVars


CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com

Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace




Other Videos By CRYENGINE


2020-05-28CRYENGINE Tutorial - Art Asset Pipeline: Creating and Handling LoDs (Blender)
2020-05-20Adding Audio to your CRYENGINE Level - FMOD Studio Workflow Part 2
2020-05-13CRYENGINE Tutorial - Art Asset Pipeline: Creating and Handling LoDs (Maya)
2020-05-07CRYENGINE Tutorial - Character Pipeline: Reorienting Animations (Blender)
2020-04-30CRYENGINE Tutorial - Character Pipeline: Reorienting Animations (Maya)
2020-04-14CRYENGINE Tutorial - Art Asset Pipeline: Creating and Handling LoDs (3DS Max)
2020-04-08CRYENGINE Environment Editor Tutorial - Part 3: SVOGI and Ambient Lighting
2020-04-02CRYENGINE Tutorial - Character Pipeline: Reorienting Animations (3DS Max)
2020-03-24Never stop Achieving - CRYENGINE Showcase 2020: Games of the Decade
2020-03-23CRYENGINE Mobile Pipeline Reveal Teaser
2020-03-12CRYENGINE Environment Editor Tutorial - Part 2: Volumetric Fog
2020-03-06CRYENGINE Tutorial - Art Asset Pipeline: Collision Proxies (Blender)
2020-02-28CRYENGINE Environment Editor Tutorial - Part 1: Core Principles Sun, Sky & Fog
2020-02-26CRYENGINE Razer Chroma RGB Integration reveal feat. Neon Noir ray tracing benchmark
2020-02-21CRYENGINE Tutorial - Art Asset Pipeline: Collision Proxies (Autodesk Maya)
2020-02-05CRYENGINE Tutorial - Art Asset Pipeline: Collision Proxies (3DS Max)
2020-01-30CRYENGINE Mini Feature: Setting up character attachments
2020-01-10Creating Animated Characters for CRYENGINE: featuring Reallusion's Character Creator 3 & iClone 7
2019-12-13CRYENGINE Mini Feature: Improving your level with HDR Skies
2019-12-11CRYENGINE Physics Tutorial - Part 3: Advanced Constraints
2019-11-29CRYENGINE Physics Tutorial - Part 2 - Gear-like Constraints



Tags:
Game
Engine
Development
CRYENGINE
environment
art
editor
environment editor
CEV
Volumetric
Fog
lighting
3d
atmospherics
atmosphere



Other Statistics

THE EDITOR Statistics For CRYENGINE

There are 40,835 views in 6 videos for THE EDITOR. His channel uploaded 2 hours worth of THE EDITOR videos, roughly 2.46% of the content that CRYENGINE has uploaded to YouTube.