CRYENGINE Tutorial - Character Animation Pipeline: Export & Import with 3DS Max, Maya, and Blender

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Published on ● Video Link: https://www.youtube.com/watch?v=SYfr_MnFecA



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Duration: 5:09
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Learn a simple FBX workflow for exporting assets to CRYENGINE from Maya, 3DS Max, and Blender into CRYENGINE with the latest installment in our Character Animation Pipeline tutorial series, hosted by Roman Perezogin, one of our Junior Technical Designers.

0:00 - Intro
0:30 - Export Process in Maya
01:26 - Export Process in 3DS Max
02:04 - Export Process in Blender
03:45 - Import Process in CRYENGINE
04:30 - Outro

The tutorial shows you a simple workflow to export geometry and animation assets from each application, and then drag and drop them into the CRYENGINE editor.
You are then shown the import process for CRYENGINE.
This bite-size tutorial is a handy reference video which forms part of our larger Character Animation Pipeline series.
The first section in this series shows you how to reorient animations in your chosen application to make them ready for CRYENGINE, as well as revealing the theory behind the process.
Part 1: Use 3DS Max to reorient animations for use in CRYENGINE
https://www.cryengine.com/news/view/character-pipeline-reorienting-animations-3ds-max
Part 2: Use Maya to reorient animations for use in CRYENGINE
https://www.cryengine.com/news/view/character-animation-pipeline-reorienting-animations-in-maya
Part 3: Use Blender to reorient animations for use in CRYENGINE
https://www.cryengine.com/news/view/character-animation-pipeline-reorienting-animations-in-blender
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE.

#FBX #Animations #AchievedWithCRYENGINE

If you are completely new to CRYENGINE, we recommend that you download our beginner’s course:
https://www.cryengine.com/marketplace/product/CEMP-2019
Or, you can watch the tutorial on our YouTube channel:
https://www.youtube.com/watch?v=FAXHqKvuPF4&list=PLpCgy91Y5vMvZp9_UQivhhK588pvaUtBZ
Subscribe to our channel and click the bell icon to get notifications for the latest tutorials from CRYENGINE.

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Music: ES_Ticking Clock / Gregory David / courtesy of https://www.epidemicsound.com




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Tags:
Game
Engine
Development
CRYENGINE
animations
reorienting
character
pipeline
character-set-up
indiedev
Blender
Maya
3DS Max
FBX