CRYENGINE Tutorial - Art Asset Pipeline: PBR Texture Mapping 1/2 - Achieving Photorealism

CRYENGINE Tutorial - Art Asset Pipeline: PBR Texture Mapping 1/2 - Achieving Photorealism

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Published on ● Video Link: https://www.youtube.com/watch?v=hGFP_4TYL2o



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Duration: 9:45
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The first video in the series introduces the terms and concepts used in PBR and texturing workflows. You will receive an overview of PBR, an explanation of standard texture map types, and a review of material functions and parameters.

0:00 - Introduction
2:07 - What is "PBR"?
3:12 - Base Color Texture
3:37 - Normal Texture
4:41 - Displacement Texture
4:57 - Displacement Methods overview
6:36 - Workflow differences: Specular vs Metallic
7:24 - Workflow differences: Gloss vs Roughness
8:29 - Material Function Overview
8:44 - Shader Functionality Overview

The tutorial will arm you with a broad understanding of the topic in advance of the release of the second part in this mini-series, which provides a practical step-by-step guide that you can follow.

#AchievedWithCRYENGINE #PBR #Photorealism

To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE.
If you are completely new to CRYENGINE, we recommend that you download our beginner’s course:
https://www.cryengine.com/marketplace/product/CEMP-2019
Or, you can watch the tutorial on our YouTube channel:
https://www.youtube.com/watch?v=FAXHqKvuPF4&list=PLpCgy91Y5vMvZp9_UQivhhK588pvaUtBZ
Subscribe to our channel and click the bell icon to get notifications for the latest tutorials from CRYENGINE.

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Tags:
Development
CRYENGINE
tutorial
asset set-up
game design
level design
PBR
Photorealism
game engine