ADG Episode 49 - King's Quest II
Episode Originally Released: June 11th, 2011
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Ah, text parsers... While text adventures were an interesting breed of games, Sierra came along one day and made them more dynamic by actually placing the player into a graphical world, using the text parser only so far as to determine what actions the player wanted to perform.
There's a few reasons why I decided to cover KQ2 first and not KQ1, since I normally go in sequel order for these old DOS games, but the big reason is that I was having trouble getting my copy of the original version working in DOSBox. Got past that problem eventually though. ;)
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Additional Information and Corrections:
* If you wish to acquire the first three King's Quest games (all of which are the original AGI DOS versions) for $10 from the Good Old Games website then point yourself here: http://www.gog.com/en/gamecard/kings_quest_1_2_3/?pp=91dfde1d6e005e422f64a59776234f1f4c80b5e4
* Or, if you want to acquire the 2002 fan remake of King's Quest II for Windows, follow this link instead: http://www.agdinteractive.com/games/kq2/
* Yes, I'm aware the voice quality isn't THAT bad, but compared to the episodes prior to this one, it's very difficult to understand at some points. I had to do some major noise filtering due to all the noise there had been in my neighbourhood. (And oddly enough, my spell checker first said "neighbourhood" was wrong and now it's telling me "neighborhood" is wrong... Make up your mind, Wordperfect! Sheesh! :|
* The reasons I reviewed this game first and not the original King's Quest are as follows: I had yet to get my copy of the AGI version working in DOSBox due to its copy protection, the original is not as approachable for new players due to its higher level of difficulty and larger quantity of "walking dead" situations, and since I had last played KQ2 more recently than KQ1 I was more prepared to play it again for the sake of reviewing.
* One little feature I forgot to mention: If you press F3 at any point it will automatically re-input the last thing you entered into the command interpreter. This way if you try to do something and you're "not close enough" or the timing is otherwise wrong you don't have to type everything in again. DOS has this same feature and by pressing F3 on the command line, it repeats the last command. Since the very original King's Quest release was a PC Booter game, I'm not entirely certain if this F3 key feature originated from King's Quest or DOS...
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ADG on Pixelmusement: http://www.pixelships.com/adg
Alphabetical Index of ADG Episodes: http://www.pixelships.com/adg/index2.html
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