Advance Wars - Campaign - Mission 5 - Max's Folly?

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MISSION 5 - MAX'S FOLLY?
DIFFICULTY - **
DAYS - 6
TECHNIQUE LIMIT - 2

BRIEFING:
You must stop Grit from capturing your city, but can only lose two units in the process. You have far more units than you need, so you need to keep most of them in the northwest corner of the map, away from attack. The trick here is to speed your rocket launcher into position to blast the infantry by day 4. With your tanks behind your rocket launcher, Grit will keep his distance units safely away from your rocket launcher, allowing you to keep him put while you destroy the infantry. Do not let him use his CO power until after you¿ve destroyed the infantry.

WALKTHROUGH:
Day one, move your APC one step southeast. Move your north rocket launcher north, attack the artillery with your west most tank from the west, move your remaining two tanks east of your rocket launcher and east of your tank, move your artillery into firing range of the nearby enemy rocket launcher, move your west mech north and your east mech west, and move your remaining rocket launcher north. Move all three mid tanks northwest, west, and south of the north rocket launcher.

Day two, destroy the rocket launcher with your artillery, attack the tank with your south rocket launcher then tank from the west, move your other tank onto the city, move your north rocket launcher northeast of the city, and move your south mech one step north.

Day three, move your east rocket launcher two south.

Day four, attack the infantry with your rocket launcher.

Day five, attack the infantry with your rocket launcher.







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