After the Fall (L4D VR) - VR Gameplay Valve Index

After the Fall (L4D VR) - VR Gameplay Valve Index

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Published on ● Video Link: https://www.youtube.com/watch?v=trdiu5tfWGY



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Duration: 1:32:14
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11


VR Game of the year? Possibly based on the amount of content available and the post game support but like I said I have faith in Vertigo adding in plenty of DLC and Season 1 is included in the price of the game.

Interested in the story so far. I do wish there was a bit more of it strung together but this isn't a story heavy genre so I'll take what I can get.

The NPC dialogs are interesting but I hope they don't get repetitive. We heard about the old mans date back to back on Chinatown. If I hear that dialog every single run, it's really going to grate on my nerves. That being said, the voice acting is really good. There's some lip flap that doesn't quite line up if you're looking for it but it's far from a major issue.

Visually the game is amazing. Comparable or better to Alyx. There's a nice variety of enemy appearances and as we saw at the end, higher difficulties offer even more variants. I believe I've seen 3 special zombie types at the moment and they're certainly miniboss title worthy opponents. Especially the grabber police a--hole. The Smasher makes for a great boss while also getting hounded by hoards of other Snowies. Environments felt large and lived in. Felt like we were really in the midst of some post apocalyptic town. I loved the mix of interior and exterior environments. My one concern here is that there are only 5 maps atm if I remember correctly. That could get repetitive quick but I expect it will take a decent number of hours to work up through 4 difficulty levels across all 5 maps. At about an hour per run, that's 20 hours to hit all maps on all difficulties. Well worth the price IMO. You'll also more than likely need to grind a little bit for gear or floppies and no one is going to play a perfect no failure game so that 20 is a minimum.

The available comfort options and options across the board are exceptional. Very happy to see this becoming more standard with AAA titles. The one critique here is that I don't think the game ever told you how to open the menu. I randomly discovered it. In a social game it seems very necessary to show the player how to invite and accept invites from players.

Speaking of players I loved the lobby. Everyone was silenced which was golden, but you could see others running around and going about their business. It was an unexpected and nice touch.

The crafting system is neat. Doesn't seem very deep but I like the ability to customize and dangling loot in front of my face will almost always work...

I have very little in the way of negatives to bring up about the game that aren't just potential fears about content or incredibly trivial. Population isn't a concern as the AI isn't terrible. This is what I expect from an experienced VR dev. Great work guys. 100% recommended. Pick this up ASAP. This is going to be a blast with a group of friends.

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