Legendary Tales - VR Gameplay Valve Index

Legendary Tales - VR Gameplay Valve Index

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Published on ● Video Link: https://www.youtube.com/watch?v=Ru_TuhlOTt4



Game:
Category:
Review
Duration: 2:00:48
2,073 views
17


This ended up being ridiculously long. Apologies.

I like the grim dark setting. There's definitely a Diablo feel to aspects of the game. I do see promise in the game but....

I wasn't as in love with the combat as I thought I would be. I'm hopeful that higher level enemies will pose more of a challenge and EA updates that add more enemies will bring more diversity to the combat. But specifically the attempt to make weapons feel 'weighty' just adds disconnect to what I'm doing vs what I wanted to do. I swing my arm too fast for the heavy weapon and instead of following the path my arms took it tries to straight line from where it is to where my hands are. This can cause what was supposed to be a hit into a miss. This will likely keep me from using any strength based builds whatsoever. It's also not really my preference anyway but still. Other games have done this better where you see a disconnected ghost hand for where your IRL hands are and your game hands follow that path attempting to keep up. IDK if adding more strength will minimize this but the base mechanic seems to need to be retooled a bit.

Throwing was a bit of a pain. There probably needs to be some assistance here. Throwing in VR in general is typically painful. To throw straight you had to throw at a 45 deg angle up which is harder than it sounds when your brain is telling you that's not how that works...

Archery felt good. Though there may have been some aim assist there. That headshot in the prison area didn't seem like it was my skill at all. Thoroughly expected to miss that not decapitate him.

I really liked the stealth crit hit mechanic but I wished there was more of a specific stealth mechanic. Some indicator that I'm hidden and correctly stealthing. From my point of view I'm just walking and clanking around in heavy armor according to my avatar.

Speaking of Avatars, I'd love to see some customization here. Especially in a MP game I feel this is necessary. I need to distinguish my identity from other individuals. I'd also like it if the gloves I was wearing were reflected in my avatar.
And using that to segue into the equipment screen, some work is needed here. I loved the look and feel. The interaction was a bit clunky and needs some smoothing out. Let me just grab items and put them in other spots. I'm going to want to reorganize stuff. It shouldn't take 2 clicks a grip and a release to sell something that could be a single grip and release. It doesn't sound like much but it adds up with a full inventory. Let me just grip and grab and if I let go while pointing at an inventory spot, put the item in that inventory slot.

I'd also like to be able to stow an item in my hand into my inventory without having to drop it and right stick click it.

The magic system is being reworked so I'll refrain from commenting on that because it did feel clunky and I'm glad they're redoing it. I also appreciate that they're willing to do that.

I did enjoy the puzzles that I saw in the second tutorial. The Indiana Jones pressure plate puzzle was good. Also a good MP mechanic. Hopefully we see more of that in the future. I do think having two tutorials that range an hour and a half is probably a bit overkill. This likely could have been whittled down considerably and approached much more like the second tutorial where it's delivered as your crawling through a dungeon so it feels less like wasted time and more like progress. I actually got something out of the second tutorial. The first was just kinda long and dull.

Overall I really need to see more to give a good recommendation to be honest. I see potential but this is definitely an Early Access title and $35 might be a bit steep for what's here. It does offer everything that it promises on the Steam page and I did spend nearly 2 hours playing and wanting to keep going so I will likely be giving it a thumbs up for now. However if you have issues with Early Access titles, you might want to skip out on this for a while until it gets some polish.

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Legendary Tales Statistics For MasterGamingVR

MasterGamingVR presently has 2,073 views for Legendary Tales across 1 video, and about 2 hours worth of Legendary Tales videos were uploaded to his channel. This makes up less than 0.18% of the total overall content on MasterGamingVR's YouTube channel.