Aliens: Fireteam Elite - Lancer P.649 HEL Build "Laser Cannon"

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Published on ● Video Link: https://www.youtube.com/watch?v=wfU6v99G9WA



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I don't usually do "build videos" or what have you, but I figured I'd share this one as it's niche and interesting, and some people have been wanting build info from me lately. So might as well encourage funky fun builds. :)

Sorry if I sound slightly off, minor headcold and/or sleep deprivation I think.

Corrections:
If the initial shot by the HEL was a headshot, even if Smooth Bore finishes off something with additional damage, it still counts as a headshot.
Just to clarify, with this build, Lancer has a means to stun, via the Particle Pulse. So the Zadak using the Anti-Material Brake makes more sense than the Tanker Muzzle Brake, due to stun resistance building faster if they both are in use.
Discussions of one-shot headshotting Runners on Insane with this build, I sometimes forget to mention parts of it, but assume 6 full stacks(+18% damage) of Overwatch, assume Demo Heavy Expertise(+10% damage), and Smooth Bore(+20% damage) for best results. You can do similar without Smooth Bore, but you'll need Onslaught to be active. Progressive Rifling (+10% damage) and Down Range(+20% damage) can also help you make up the numbers to hit that breakpoint. Likewise teaming Particle Pulse with some quick charge, and one-two punching Runners with that: Particle Pulse, then HEL headshot, though that tends to be less than ideal. You can also charge the HEL slightly for more damage to make up for any deficiencies, thoguh that increases your ammo usage and lowers your fire rate.
A point of clarification here as well with Smooth Bore: it procs its effect and deals additional damage if your shot drops an enemy to 20% or less health, during the same shot. So if you shoot a Runner with full health, you'll drop it to that threshhold and Smooth Bore will proc, dealing additional damage and finishing the Runnner in the same shot. Conversely, if you made the same shot on a full health Burster, it would not bring it to 20% or lower health, and Smooth Bore would not add additional damage.
While Phosphorus Munitons and Polygonal Rifling can work togther to reach this breakpoint on Runners too, note that they're both still chance-based, which means the HEL will be less consistent at it.
A lot of the Lancer health-related perks(Shake it Off and related.) are helpful to use together, and help a lot with Poppers and on 5-3 for survivability, but they can also help smooth over small mistakes with Runners or Synthetics.

Gameplay footage of this build:
https://www.youtube.com/watch?v=HHATu1RLjx0
https://www.youtube.com/watch?v=WV2lsFb0vOI (Actually slightly modified, using Progressive Rifling, Down Range, Tenacious, and Batteries Included on the Particle Pulse.)

Explained a lot of my reasoning for the build and components of it while walking people through it, but I'll write it up here as well for each reference.

Agree? Disagree? Speak up. :)
Main premise: Having fun with the HEL, and some of the unique things it can do.

CQW: EDS-93 Zadak Plasma Discharger
Anti-Material Brake + Flared Breech + Green Dot Sight

Heavy: P.649 HEL
Expanded Reserves + Smooth Bore + Deep Railed Armature

Perks: Particle Pulse + Rapid Assessment
Omniscience + Muscle Memory
Down & Out, Demolisher Heavy Training, Technician CQW Training + Phalanx CQW Expertise
Lancer Heavy Training + Demolisher Heavy Expertise + Demolisher Heavy Mastery + Lancer Heavy Expertise

00:00 Going over the build...
00:29 Heavy and Attachments reasoning
14:38 CQW and Attachments reasoning
27:25 Perks and reasoning
32:40 Discussion of HEL damage behavior, perks, attachments and abilities that affect that, bugs
41:09 Ammo Consumables and Energy Weapons
41:30 Onslaught and reload-skipping
42:23 Discussion of other perks with this build




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Tags:
AFE
Build
Loadout
Lancer
HEL
Laser
Cannon
P.649
P649
One Shot
Headshot
Bodyshot
One Tap
Charge
Charged



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