Aliens: Fireteam Elite - Technician X1 Fireball Build "Inferno"
I don't usually do "build videos" or what have you, but I figured I'd share this one as it's niche and interesting, and some people have been wanting build info from me lately. So might as well encourage funky fun builds. :)
Corrections:
I misspoke earlier in the video, by "Critical Hit" I'm simply meaning "Weak Point Hit".
5x5=25% Fire Rate on Modular Integration, not 5%. It's still not worthwhile for this build. You simply don't need fire rate that much to be worth 6 slots on your perk grid. Nor does 5x10=50% reload speed. You don't need either enough to be worth giving up 3-6 perk grid slots.
Been thinking about stumble on the Misha, it might make good sense with this build, to continue interacting with Resonating Impact and Deep Leverage, potentially.... Not sure.
Something I think I forgot to mention as well: when xenos are on a wall or ceiling and they stumble or are knocked down....they freeze in place for a few moments, essentially stunning them.
Gameplay footage of this build:
https://www.youtube.com/watch?v=Osv6F5b8xno (StumbleHammer)
https://www.youtube.com/watch?v=PFlXC0abwaw (StumbleHammer)
https://www.youtube.com/watch?v=dcz-i1_lpTI (Artillery Hammer)
Explained a lot of my reasoning for the build and components of it while walking people through it, but I'll write it up here as well for each reference.
Agree? Disagree? Speak up. :)
Main premise: getting the X1 Fireball going well. Also fire!
Handgun: DKT-59 Misha
Boosted Flash Hider + Phosphorus Munitions + Hybrid Sight
CQW: X1 Fireball
Phosphorus Munitions + Holo Sight + Hammer Forged Rifling
Perks: Incinerator Turret + Dynamic Delivery Systems + Force Multiplier III + Force Multiplier I + Parasocial Relationship
Creative Pain Point Solutions
Compatibility Matrix + Maximized Retention
Technician CQW Training + Technician CQW Mastery
Down & Out
Resonating Impact + Deep Leverage
00:00 Going over the build...
01:21 CQW and Attachments reasoning
18:54 Handgun and Attachments reasoning
29:22 Perks and reasoning
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