Aliens: Fireteam Elite - Lancer RPG Build "Missiles"
I don't usually do "build videos" or what have you, but I figured I'd share this one as it's niche and interesting, and some people have been wanting build info from me lately. So might as well encourage funky fun builds. :)
Gameplay footage of this build:
https://www.youtube.com/watch?v=Px7W0rh_uzs
https://www.youtube.com/watch?v=CL-2P_lmnrM
https://www.youtube.com/watch?v=rpm72BiIPTM
Explained a lot of my reasoning for the build and components of it while walking people through it, but I'll write it up here as well for each reference.
Agree? Disagree? Speak up. :)
Main premise: getting the RPG going well.
My choice of the pump shotgun for a CQW is to get maximum damage on stuff that's too close, quickly, to get it dead and get range again.
CQW: Pump Shotgun
Precision Brake + Alloyed Chamber + Hybrid Sight
Heavy: M12 RPG Launcher
Expanded Reserves + Progressive Rifling + Bracing Armature
Perks: Technician CQW Training + Phalanx CQW Expertise + Gunner CQW Mastery
Demolisher Heavy Training + Demolisher Heavy Expertise + Lancer Heavy Expertise
Particle Wave
Bedside Manner, Down & Out, Jackpot, Omniscience, Tenacious
00:00 Going over the build...
00:28 CQW and Attachments reasoning
01:14 Heavy and Attachments reasoning
15:14 Perks and reasoning
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