All the pipelines - journey through the GPU | Lou Kramer AMD

Subscribers:
4,630
Published on ● Video Link: https://www.youtube.com/watch?v=Y2KG_4OxDBg



Duration: 55:33
4,826 views
142


Recorded talk from GIC'20.

Graphic pipeline overview, draw call life and compute dispatches - aiming at a programmer competent on the CPU, but without experience with graphics. It will also talk about the GPU hardware (based on the RDNA architecture) and how it maps to the logical GPU pipelines. This will be used to explain basic programming principles to write efficient code for the GPU. It also explains a bit about the interaction between CPU and GPU.

#GameIndustry #GameDev #GameIndustryConference

Follow GIC on Facebook: https://www.facebook.com/gic
Follow GIC on Twitter: https://twitter.com/gdcon
Our website: https://gic.gd/




Other Videos By Game Industry Conference


2021-01-26How to improve your in-game shop (best practices) | Julia Iljuk devtodev
2021-01-22Pipeline animacji z wykorzystaniem Motion Capture dla studiów Indie i AA | Michał Chmielewicz PCC
2021-01-1530 Stupid Things Game Designers Say | Isaque Sanches Virtuleap
2021-01-14Dlaczego nie mogę zatrudnić testera (albo dlaczego testerzy odchodzą?)| Wojciech Becla MadmindStudio
2021-01-07A series of unfortunate compromises (that ruin your game) | Dominik Gotojuch Robot Gentleman
2021-01-05Narrative Structures For Better Game Design | Ranko Trifkovic Grandpa's Narrative Design
2020-12-30How to measure fun for game designers | Roman Szomolai People Can Fly
2020-12-23Dobry, zły, brzydki - wykorzystanie wizerunku w grach | Michał Pękała LL.M. Maruta Wachta Sp.J.
2020-12-23Green Hell - PostMortem | Michał Stawicki Creepy Jar
2020-12-16How to (NOT) prepare for mocap session! | Adrian Perdjon Bones Studio
2020-12-16All the pipelines - journey through the GPU | Lou Kramer AMD
2017-05-10Poznań Game Arena, 06-08.10.2017
2017-02-19GIC & PGA sneak peek showing polish gamedev
2017-02-01Poznań Game Jam 2017 - tak było
2015-09-22Ruth invites you to GiC!
2015-09-21Fano invites you to GiC!
2015-09-18Game Industry Conference - Official Trailer 2015
2015-08-31"Wprowadzenie do lokalizacji gier" Ryszard Chojnowski Albion
2015-08-31"Cyber Future" Olle Lundhal & Niklas Ström Redgrim
2015-08-31"Humble Bundle: A story of Love, Loss, and Digital Mayhem" Joshua Knoles Humble Bundle
2015-07-16"SUPERHOT - Jamowa gra idzie na Kickstartera" Piotr Iwanicki SUPERHOT



Tags:
GIC
graphics pipeline explained
game development