How to (NOT) prepare for mocap session! | Adrian Perdjon Bones Studio

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Duration: 53:15
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Recorded talk from GIC'20.

The different perspectives used in games require a different approach to the prepared list of animations and the design of the characters' movement itself. Poorly organized pre-production can have a decisive impact on the shape of the entire motion capture session. In our presentation, we will focus on the most common mistakes made before starting a motion capture studio session. We will show you how to prepare a list of animations, the assets for a live preview, and how to direct performers to get the effect that is right for a given type of game.

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Tags:
motion capture animation
mocap
game development
GIC
game industry conferences