AM2R: Return of Samus 100% Walkthrough Part 9 – The Tower
In this part, I go through the Mining Facility, which is a short area that contains an Alpha Metroid and Gamma Metroid. Luckily, that is all we need to activate the next seismic event. With it, I head towards Area 4, which was the near-final area in Metroid II. The Tower was notable in that game for having all four beams inside.
That being said, I decide to take out the Gamma Metroids in the area while scouring for powerups. I don’t go into the Tower yet, due to the miniboss being quite a pain during the time I recorded this video.
Items acquired:
Missile Tank x4 – 7:00, 9:21, 13:53, 14:40
Energy Tank x1 – 13:28
Logbook Data acquired:
Mining Facility (The Chozo) – 0:13
The Tower (The Chozo) – 9:37
Battles:
Alpha Metroid Battle – 2:44
Gamma Metroid Battle – 3:45, 10:29, 12:09, 15:39
Main Item List:
Power Suit [x]
Morph Ball [x]
Power Grip [x]
Missile Launcher [x]
Morph Ball Bombs [x]
Charge Beam [x]
Spider Ball [x]
Varia Suit [x]
Wave Beam [x]
High Jump Boots [x]
Spring Ball [x]
Space Jump [x]
Spazer Beam [x]
Speed Booster [x]
Super Missiles [x]
Power Bombs
Plasma Beam
Screw Attack
Gravity Suit
Ice Beam
Metroids Defeated: 30/55
Expansions:
Missile Tanks: 29/44
Energy Tanks: 7/10
Super Missile Tanks: 4/10
Power Bomb Tanks: 0/10
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