Make Every Game Your Last

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CONTROL CONFERENCE 2016

Martin Sahlin | Creative Director | Coldwood

If you could only make one more game ever, what would you put into it? What would you try to say with it? What would you hope to accomplish? When Coldwood made Unravel, they made it like it was the last game they would ever make. This talk is about that process – where the inspiration came from, what they tried to achieve with the game, and what their thoughts were. It’s a talk about making your own hope when you can’t find any, and about using love and empathy as game mechanics, and why they think that such things matter.

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Tags:
video game development
game development
Unravel
Coldwood
Martin Sahlin