Aquarium TROR Test
Working on a test build for a big aquarium section, its meant to house a keycard that will trap Duke Nukem once he grabs it, but trying to get a working underwater area that you can see into, while going on top of, I was scratching my head at. Chat helped remind me how True-Room-Over-Room works conceptually to pull it off. It was one of those things where it didn't take a long time to make work once you figured it out, but understanding the order to do things took a bit. Still need to figure out how to do the trap part in Mapster32... maybe some more reading into the eDuke32 Wiki will help grasp the level design logic for future streams.
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