Are new iOS features making Unity redundant?

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Published on ● Video Link: https://www.youtube.com/watch?v=coHTjZaPjlU



Duration: 1:23:51
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Since Apple started providing features in its Xcode based developer offering that support 2D game development, way back in iOS 7 in 2013, it has been steadily improving its game. In the latest update the fruity phone vendor has added features that look a lot like some of the killer features that developers who currently use Unity and other engines will be familiar with. Meanwhile in the back end, Sprite Kit has been tracking the growth of the iPhone platform, seamlessly supporting speed & efficiency improvements like Apple's new Metal GPU-level rendering framework and the App slicing tooling that gives its native games tiny download sizes no the App Store. What does all this mean for folks trying to choose what tech stack to use? Is Unity about to become redundant?

Sarah is a game developer, software geek and code boss at Smithsoft. Smithsoft has recently published their latest game: http://pandorasbooks.co/

https://youtu.be/NzOn742_zgU

This talk was filmed on the 13th of November 2016, for the Game Development Brisbane meetup. If you are interested in following upcoming events, you can sign up for any of these channels:

Meetup: https://www.meetup.com/Game-Technology-Brisbane/
Twitter: https://twitter.com/GameDevBne
Facebook: https://www.facebook.com/groups/GameDevBrisbane/




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Tags:
game development
unity
meetup
gaming
game development brisbane
brisbane
ios
spritekit
sarah smith
smithsoft
pandora's books
mobile gaming
mobile game development
programming
coding
technology
xcode