Arma 3 Backrooms - Making of: Environment (Behind the scenes)
Get the mission source files here: https://www.mediafire.com/file/84gs6pnr52i99q0/backrooms3.VR.zip/file
Play the mission here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2863325913
Anything you wanted to know about this ambitious project, thoroughly explained, including all important aspects, processes, but also lots of behind-the-scenes shots from tests, beta versions, and development process. Download the source files for a trove of scripts and knowledge.
In this episode, we focus on procedural generation methods, and how to combine randomness with manually crafted designs for the ultimate player experience. I explain the differences between the older and newer spawn system, and go into great detail on how they work. I also try to highlight the advantages and design philosophy behind the decisions I made for this mission. Hope you enjoy!