Arma 3 - Rooms of Madness - Code explanation, behind-the-scenes
Check out the cinematic trailer: https://www.youtube.com/watch?v=zcgNNmULDcU
Play the mission: https://steamcommunity.com/sharedfiles/filedetails/?id=2796280082
Try out the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2795061549
Download the source files: https://www.mediafire.com/file/f13tvmvnd9iw5wn/backrooms2.VR.zip/file
Download the alternative example (dynamic shooting practice): https://www.mediafire.com/file/vo7kzih8gn2kvrq/dynamicTargetPractice.VR.zip/file
Chapters:
00:00 Short version
04:00 code analysis start
04:20 coordinates, triggers
06:46 perimeter walls
11:05 creating, deleting cells
14:41 interior walls
17:26 interior templates, progression
21:30 progression, measuring distance
26:25 endings
29:11 alternative mission example
33:25 licenses
35:23 development history
39:16 closing thoughts
Big thanks to everyone who tries out the mission, the mod, the videos associated with them. This project turned out a lot more complicated than I initially thought. But I believe it can be a great source of inspiration.
Music used in the video:
1818256-Aleksander_Ray_515-Tunnel
1748139-Crypt_of_Insomnia-Fluorescent Particles
1571623-AlfRaMusic-Trapped in Melancholy
1389519-Roe-Nexus 6
1292725-atw-Corona Borealis
1519273-Majed_Salih_(2)-Birth
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