Arma 3 Backrooms - Making of: Monster design intro (Behind the scenes)
Get the mission source files here: https://www.mediafire.com/file/84gs6pnr52i99q0/backrooms3.VR.zip/file
Play the mission here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2863325913
model made by sparklekitten
https://www.artstation.com/sparklekitten
Anything you wanted to know about this ambitious project, thoroughly explained, including all important aspects, processes, but also lots of behind-the-scenes shots from tests, beta versions, and development process. Download the source files for a trove of scripts and knowledge.
In this episode, we discuss the monster design goals, motivations, but also the potential use for the methods used in other projects. Arma is a very flexible game, allowing many customizations, and each monster in this mission was created by different methods, and works by its own rules. The video hints at potential uses in any other project, and the huge possibility of the editing tools for anyone interested.
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