Armored Core 6 (VI) S Rank - Coral Export Denial (NG++ mission) Playthrough by a Noob

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My S-rank attempt at Coral Export Denial, an NG++ exclusive mission for the Allmind Alea Iacta Est ending, recorded in Update 1.03.1. I believe 0 transport helicopters can escape in order to even qualify for the S-rank, on top of the usual time/damage/weapons usage requirements, but I'm not entirely sure.

Speed and efficiency is the name of the game for this mission. For the first area, it's especially helpful to take out the two transport helicopters directly to your right at the start of the mission before they're marked as targets to minimize the back-and-forth flying you need to do.

I didn't go full-lightweight for the build in order to carry the Coral generator to have a large amount of EN Capacity for AB-ing everywhere, hence the Buerzel boosters, and to use plasma weapons.

I like using the plasma missiles because 3 of them are more than enough to destroy a transport helicopter, and I use them for fire-and-forget, as you see in the playthrough.

I use plasma rifles for the arms because, as long as they hit, they're guaranteed to destroy the transport helicopter with their after-hit damage.

With this weight, the Mind Beta reverse-joint legs are used to help with jump height, since there is A LOT of verticality in this mission.

Nachtreiher core and head parts are used for their lightweight, and Alba arms are used for their lightweight, but also decent firearms stat.




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Tags:
Armored Core 6
Armored Core VI
Coral Export Denial
S rank
S-rank
walkthrough
playthrough
Alea iacta est



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