Army of Two: the 40th Day - retry glitch in Chapter 2 pt. 1

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Published on ● Video Link: https://www.youtube.com/watch?v=nArQuVCEGVs



Duration: 6:14
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Look, the name of this glitch may be nondescript, but it's the real deal. Here are the effects it causes in Chapter 2, and there's still more to come later.

If you want to know how this glitch is done, see the "retry glitch in Chapter 1" video.

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(Not on the video: Chapter 2-1 worked like normal.)

0:00 - Chapter 2-2. The glitch makes enemies not spawn. This results in an effortless fight skip, but since the Checkpoint is rather short, it probably wouldn't save any time in a speedrun.

0:25 - Chapter 2-3. Again, no enemies spawn. It won't save time in a speedrun, but as a bonus, the "mock surrender" cutscene doesn't have actors in it, which looks silly.

1:03 - Chapter 2-4. A part of the level doesn't exist, so if you try to backtrack, all you'll find is a large gaping pit into Out of Bounds.

Since this was the first time in my testing where I had free access to OoB, I spent a little bit of time messing around with it.

Falling to the bottom of the map looks visually pretty cool since the camera goes all shaky and the level skybox is shaped like a ball if you look at it from far enough.

As for what happens when you hit the bottom of the map. I've had two results so far: one is that your character becomes wounded. Alternatively, he just gets stuck in one place and "hovers" at the bottom of the map forever. (The latter result is shown on a later video, because this time I didn't get very clear footage of it.)

2:00 - I wanted to push my ally into the OoB pit, but he accidentally fell on some floor underneath the level. So he inadvertently helped me discover a small "secret" area under the regular level.

The visuals with the fiery skybox and strong contrast look very apocalyptic.

2:44 - I ask the ally to lead the way, and interestingly enough this command works even while out of bounds. It makes the ally move towards current objective, pathfinding around obstacles as well as he can. But in this instance, there was no path back to the main level, so he got stuck running against some angled wall.

3:01 - since that got us nowhere, I tried pushing the ally into the pit again, and this time it worked. It seems that the ally will get wounded with 100% consistency when he hits the bottom of the map.

I leap after him in a vain attempt at rescue, but it was too late for regrets...

(Note: cutscenes both teleport and revive your ally, so if I was still up in the main level, I could've rescued him by just running onward in the level to hit next cutscene.)

4:35 - Chapter 2-5. The checkpoint starts otherwise normal, except the cutscene from previous checkpoint (where buildings collapse) is still there if you backtrack a little. This makes the buildings collapse a second time, after which you are auto-saved and this same checkpoint begins a second time.

(Not on the video: Chapter 2-6 worked completely normal.)

5:14 - Chapter 2-7. No enemies spawn. Unfortunately you have to fight the enemies to get a cutscene which makes the level progress further, so you just get stuck without them.

(Not on the video: Chapter 2-8 worked completely normal.)

5:50 - Chapter 2-9. A part of the previous area doesn't exist at the moment. However, unlike in Chapter 2-4 where you could go OoB afterwards, here there is a steep climb which prevents you from backtracking. So at best you can just see a glimpse into OoB.







Tags:
army of two
the 40th day
glitch
trick
bug