Assassin's Creed II - Part 14 - Memory Sequence 10 (100% Completionist, No Deaths)

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Published on ● Video Link: https://www.youtube.com/watch?v=u6Ta8-Z9wls



Assassin's Creed II
Game:
Duration: 1:47:45
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After completing the first game in the series, we continue the story of Desmond Miles, a modern-day former Assassin working as a bartender, who got kidnapped by Abstergo Industries and put inside an Animus, so that Abstergo can get ahold of his ancestor's memories, one Altaïr Ibn-LaʼAhad, in search of a particular memory. As Abstergo finally found what they were searching for, Lucy helps Desmond escape at the start of Assassin's Creed II.
Now, hidden from Abstergo Industries and the Templar Order, Lucy wants Desmond to retain skills as an Assassin, by following his predecessor Ezio Auditore da Firenze, a late 15th century son of a nobleman, Giovanni Auditore, in search of another Piece of Eden. After his family was betrayed by the ones they trusted most, Ezio embarks on an epic journey of revenge, as well as establishing himself as an Assassin.

Assassin's Creed II marks the first entry in, what is later to become, known as "The Ezio Trilogy" of games. In Part Fourteen, Ezio is trying to get closer to his main target, Rodrigo Borgia, known as The Spaniard. But before that, he must eliminate the remaining two Templars that threaten Venice: Silvio Barbarigo and Dante Moro, who are hiding in the Castello District of Venice.

Content:
0:00 Interlude - purchasing Treasure Maps (Castello)
1:50 Race #4 - Venetian Rush
4:54 Interlude - collecting florins, Database Entries: San Pietro di Castello, San Zacaria, Quartier Generale di Bartolomeo D'Alviano, synching viewpoints, collecting Feathers
14:26 Caged Fighter
23:54 Interlude - collecting florins
25:06 Assassination Contract #14 - Hunting the Hunter, synching viewpoints, collecting Feathers, Database Entries: Santi Giovanni e Paolo, Scuola Grande di San Marco
34:18 Interlude
35:35 Glyph #18: Synapses
41:24 Interlude - collecting florins, Database Entries: Arsenale di Venezia, collecting Feathers, synching viewpoints, purchasing Pouches (Large Poison Vial)
57:46 Glyph #19: The Fourth Day
59:48 Interlude - collecting Feathers
01:05:25 Templar Lair #3 - Shipwrecked
01:19:10 Interlude - purchasing Armor (Missaglias Pauldrons), purchasing Weapons (Flanged Mace), purchasing Small Weapons (Butcher Knife, Notched Cinquedea)
01:22:32 Leave No Man Behind
01:29:14 Interlude
01:31:00 Assume the Position
01:35:42 Interlude
01:36:28 Two Birds, One Blade - Assassinations of Silvio Barbarigo and Dante Moro
01:43:26 End of Memory Sequence 10
01:43:39 Start of Memory Sequence 11 - Venice 1488
01:47:09 Interlude - End of Part 14

NOTE: I have noticed I skipped a few Assassination Briefings and Database Entries (Marco Barbarigo and Dante Moro, Silvio Barbarigo Assassination Target Briefings, Lorenzo de'Medici, Rosa, Agostino Barbarigo Database Entries). I will add these to the playlist at some point before starting Assassin's Creed Brotherhood, most likely tomorrow. The reason why these were "skipped" is because the game crashed so much after reaching Venice's San Marco District and having to repeat the same segments almost ten times that I lost track of the game's Database Entries by then.

All content belongs to Ubisoft Entertainment. No copyright infringements are intended. All the material belongs to its respective owners (Producers, Singers and Labels) for the music that is used in the game.
Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational, or personal use tips the balance in favor of fair use.




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