Assassin's Creed Revelations - Part 7 - Memory Sequence 3 (100% Completionist, No Deaths)
Completing the Ezio Trilogy of Assassin's Creed games, we now move into Assassin's Creed: Revelations. Game begins with our modern-day Assassin, Desmond Miles, being put into an Animus to stabilize his condition, after the events that took place at the end of Assassin's Creed: Brotherhood, where Juno made Desmond kill Lucy. Now Desmond has to assemble the pieces of his mind inside the Animus to break free.
In Part 7, after Ezio has reduced Templar control of Constantinople significantly, he activates the first Masyaf key, realizing it is actually a Memory Seal, created by Altaïr, who wanted a future Master Assassin to learn something from these seals. After seeing the memory of Altaïr at age 24, lifting the siege of Masyaf by the Crusader Army, Ezio now must find the rest of the keys/memory seals, in order to find out what Altaïr left behind to learn. And we finally catch up with the Sentinel.
Content:
0:00 Interlude - Helping a merchant with his shipment, collecting Animus Fragments (#60-#61), collecting Treasure, sending Assassins on missions, taking a Templar Den, synching viewpoints
12:41 Assassin Recruitment Mission #5 - The Pickpocket
14:54 Interlude - Recruiting new Assassins, collecting Treasure, collecting Animus Fragments (#62-#67), renovated Book Store #6, renovated Medical Shop #5, renovated Bank #7, renovated Blacksmith Shop #6, renovated Tailor Shop #4, purchasing Pouches (Heavy Sheath), renovated Faction Building #2 (Mercenaries), renovated Tailor Shop #5, renovated Bank #8, renovated Blacksmith Shop #7, sending Assassins on missions
36:48 Master Assassin Mission #1 - The Champion, Part 1 (collecting Treasure), Almogavar Axe Acquired
42:02 Interlude - Sending Assassins on missions, collecting Treasure, collecting Animus Fragments (#68-#69), renovated Blacksmith Shop #8, renovated Tailor Shop #6, Well Hiding Spot Unlocked (#9-#10), renovated Book Store #7, renovated Blacksmith Shop #9, renovated Faction Building #3 (Thieves), renovated Book Store #8
1:01:52 Den Defense - Failed Defense and Recapture, synching viewpoints
1:12:55 Interlude - Helping a merchant with his shipment
1:16:11 The Sentinel, Part 2
1:22:45 End of Memory Sequence 3
1:22:56 Start of Memory Sequence 4 - The Uncivil War
1:24:06 Interlude - End of Part 7
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