Assassin's Creed Revelations - Part 18 - Memory Sequence 6 (100% Completionist, No Deaths)

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Completing the Ezio Trilogy of Assassin's Creed games, we now move into Assassin's Creed: Revelations. Game begins with our modern-day Assassin, Desmond Miles, being put into an Animus to stabilize his condition, after the events that took place at the end of Assassin's Creed: Brotherhood, where Juno made Desmond kill Lucy. Now Desmond has to assemble the pieces of his mind inside the Animus to break free.

In Part 18, we continue to eliminate the Templar threat to Constantinople by fortifying our Assassin Brotherhood presence in key areas of the city, using Dens and Master Assassins to affirm the presence and stop the Templars from regaining control.

Content:
0:00 Interlude - sending Assassins on missions
4:00 Master Assassin Mission #8 - The Trickster, Part 2
7:57 Interlude
13:17 Master Assassin Mission #9 - The Deacon, Part 2
17:14 Interlude - Sending Assassins on missions
21:05 Master Assassin Mission #10 - The Vizier, Part 2
24:23 Interlude - Sending Assassins on missions
31:34 Master Assassin Mission #11 - The Guardian, Part 2
35:44 Interlude - Sending Assassins on missions, purchasing Landmark (Little Hagia Sophia)
43:26 Master Assassin Mission #12 - The Thespian, Part 2
48:10 Interlude - Sending Assassins on missions, Well Hiding Spot Unlocked (#21-#26), purchasing Landmark (Zeyrek Mosque), puirchasing Weapons (Condottiero Mace), End of Part 18

NOTE: Not all Well Hiding Spots can be unlocked nor I could complete this Side Quest. Some wells were "glitched open" from the start of this walkthrough, so you cannot complete it fully.

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Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational, or personal use tips the balance in favor of fair use.




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