Assassin's Creed: Syndicate – Glitch Package (Part 2)

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More glitches in Assassin's Creed: Syndicate!

Points of Interest:
1. You can breach through floors near where there is water by diving with a glitched hostage.

2. Entering the map at the moment of desync causes the desync scene to merge with the map.

3. Stealing an enemy's soul – Right. The set-up for this is pretty specific, but here goes. I broke-out from hanging from a ledge and attempted to Air Assassinate an enemy that was standing near a pile of leaves. This caused me to fall in the leaves and the enemy looks to have been semi-assassinated, since the enemy was on its back but still alive, and stuck.

I then kidnapped the enemy, which resulted in me tearing the enemy's soul from its body. I could kidnap the “soul” while the body was left behind. (Never thought I'd have to write those words again...)

I then released the soul and returned to the body and killed it with the darts. This caused the enemy to die but while still standing and vibrating, so I then activated the prompt to carry the corpse. This resulted in the corpse staying upright while I carried it.

I then threw the corpse to the ground, but when I picked it up, it stayed in its 'lying-on-the-floor state'. When I moved around, the corpse would never change direction, looking odd. If I then tried to put the corpse inside a pile of leaves, the corpse would teleport back to where I had originally thrown it.

Aiming a weapon at the corpse at this stage caused it to contort and come to life, before drifting away. I then returned to the pile of leaves (where I had dropped the corpse earlier), and I was able to teleport the corpse back into being carried. Trying to place the corpse back into the leaves would look glitched as the enemy would stay stuck in air for a moment.

4. Unloading Horse and Carriage glitch – Kind of tricky to do, but if you aim at a certain moment when riding over unstable collision, it can cause the Horse and Carriage to unload underneath you.

Your character's coat remains in its 'riding pose', and if you have any passengers, they either sink into the ground or are floating around.

5.White Screen glitch – You can create a situation where most of the screen remains white while you play.

This is done by causing a break-out at the moment that you pass a mission. Similar to the blackout glitch that I found in WATCH_DOGS, and needs some more testing.

6. Breaching water glitch – You can breach through the water's surface without entering a swimming state.

This is done by doing a 'ledge pose airwalk' over the water, hit some random collision and then switch to a 'bomb'.

Doing so firstly causes the enemy to fall through the map and you then follow them down under the map by default, or by switching to an aiming weapon. Trying to use gear can cause your character to twitch chaotically.

7. There are a few ways to breach walls in this game with a glitched hostage. I show just two in this video:

Version 1 – Hanging from a ledge that has no collision underneath that your character can place their feet against can cause you to drift inside of the collision, a break-out ends this state.

Version 2 – I've only gotten this version to work with Jacob (making the glitch where you can use any character on any mission all the more useful).

Basically, Jacob's animation - when he lands awkwardly - causes him to be thrown around by the glitched enemy's collision. This landing animation can cause you to be pushed through walls.

8. A new glitched state that I call the 'Teleport Sky Jump', it needs much more testing, more can be done with it than I've shown here, and ONE of the (rough) set-ups is this:

(a) Get up to a ledge that forces your character into their 'ledge pose', but you can prevent your character from entering their ledge pose by aiming 'bombs' just as you are about to land, but while running. At this point you have to keep aim pressed for the remainder of the instructions.

(b) At that point your character won't move anywhere, but quickly switch to a different type of bombs, before switching to an 'aiming weapons' (i.e. knives, gun, darts). This will cause you to airwalk off the ledge, but then you will get stuck in place when you land.

(c) At that point switch to 'bombs' and you will teleport back up to the ledge that you dropped from. In fact, from that point onwards, you will always teleport to that ledge if you switch to 'bombs'.

(d) When you teleport back up to the ledge, switch to bombs and shortly afterwards switch to an aiming weapon. You will then drop off the ledge, at which point the game will make you get stuck in place or you can run/walk around with a cropped camera.

(e) You can do one of two things when down below. If you switch to a bomb, you will teleport to the ledge that you started the glitch on (or a random nearby ledge). Or if you flick aim while having an aimed weapon active you will do a massive Sky Jump.

Much more testing needed in this game still when I have more time.




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