Astro Boy - Omega Factor [Hard] Part 4 - Lord Deadcross (NO DAMAGE)
► Playlist with playthrough: https://www.youtube.com/playlist?list=PLS7CYzATG6xC7AOvCAQWMWuA87BrnyNhC
Action starts at 03:20
Bosses: Lord Deadcross (?) - 05:37 / Carabs - 08:32
I got a reason for keeping all cutscenes in this one level.
The reason? This level's cutscenes changes considerably on its revisit, besides this level isn't THAT difficult or long, so I'm ok with it. Besides I love the music in this level.
This is a pretty standard level, basically the opposite of Stage 2 having a beat 'em up section at the start and ending with two shooting sections, including both bosses of the level.
The first shooting section is unique in the fact it's the only you use Astro fighting regular enemies facing both ways, it's pretty interesting, but the difficulty starts to ramp up considerably as well.
The first mini-boss is a bit annoying, his sword wave attack is fairly big and if you don't move carefully you'll can easily dodge into a missile or the boss' attack.
The main boss of this level, Carabs, is a another case of having to watch out for your positioning and having to avoid putting yourself in a hairy situation.
Carabs acts like a shoot 'em up boss filling the screen with bullets and you can avoid them with Jet Dashes or Supers like usual, but his size is what makes fighting him so difficult.
Touching Carabs will deal a HUGE amount of damage (instant death with my current Life) so always keep a Machine Gun or EX Dash ready in case the boss pushes you into an "can't escape, I'm screwed" situation.
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