Gunstar Heroes [Expert] (Fixed Shot / Fire + Lightning) Green - Seven Force (NO DAMAGE)
► Playlist with one-shot projects: https://www.youtube.com/playlist?list=PL7D949EFC6A77E78E
This one was a doozy. To put in perspective the Free Shot took me 20-something tries, but this one? Over 70, I'm not joking.
The biggest problem here is that Seven Force is not a boss you want to get up close and personal and neither Fire or Lightning weapons are well suited to fight most of Green's forms.
* Soldier Force
Green's first form and one of the most dangerous of the whole lot. The problem is that on Expert Green barely has any window to attack safely, he chains his moves one after another almost with no pauses, so I had to find a way to put him into some sort of loop.
My solution was to make Green fire his boomerangs and then stay close enough so he does his sliding kick afterwards. This is not failproof and I've had a few times where Green just decided to punch me afterwards.
* Urchin Force
This used to be one of the most terrifying forms to fight simply because I had no way to tell when Green was going to swap sides and having to stay that close to him was a big issue.
The solution came after a few attempts while I was learning his patterns with Free Shot, I counted the number of times Green bumped on the wall and the minimum amount of bumps he did before swapping was 3. The thing here is that sometimes Green bumps on the wall immediately after swapping sides and sometimes he doesn't, so I had to be ready for that.
Once Urchin's health drops to 1500 it shifts to its second phase and Fire + Lightning makes short work of it, but I was very jumpy since you have only a second to position yourself and dodge the projectiles it fires.
* Blaster Force
The usual cheesy strategy works here, but you can even stay in the right position to murder this thing since Lightning + Fire will cut through Green's projectiles.
* Tails Force (Dragon)
This is one of the most problematic forms of Green for this particular matchup, Green likes to just be shy of being in range of the Fire + Lightning or even the Fire weapons (which has slightly better reach).
The solution is just to know when to attack and when to switch to the piddly Lightning gun, but there's A LOT of subtle movement tech and know-how to avoid the erratic patterns of this thing in general.
* Crab Force (Lobster)
Time to exact vengeance against this thing. Fire + Lightning cuts through ANYTHING this form throws at you, so as long as you don't stay too close to the boss you should have no problem at all dealing with it.
* Eagle Force (Bird)
Eagle is a bit tricky, you have to know when it's safe to approach and fire away and when you should just stay away, there are subtle variants on the patterns when Eagle Force comes on its default stance which can be confusing, but whenever it comes upside-down or from the sides it's usually much safer and easier to rack up a lot of damage with the Fire weapon once you learn how, and when to go on offensive.
* Tiger Force
There's no secret here and nothing that is changed aside from trying to lure Green's attacks and have a few seconds of roasting this form until he swaps to his ricochet laser.
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