Audiosurf 2 [EARLY VERSION]: Full Speed Ahead (Setzer)

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Published on ● Video Link: https://www.youtube.com/watch?v=fnVJsVGWcyU



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This time, I decided to try out a few custom skins for the game. Needless to say it's a bit better now as the lanes are back, the blocks don't look too cluttered, and the colors are pretty close to the original game.

In order to avoid getting my videos blocked worldwide due Youtube's horrible Content Detection system, I figured it'd be best if I upload content by people who'd rather prefer having their awesome content promoted in whatever way possible...fo' free! And with this song, it's no different: "Full Speed Ahead" by zircon, from the second of five discs of the amazing "Balance and Ruin" OCRemix album, greatly inspired by the music of Final Fantasy VI [or III in North America] for the SNES! If you'd like to download and listen to the whole album, look no further. Download links available here!

http://ff6.ocremix.org/

Now for those of you who don't know what this game is, it is called "Audiosurf 2", a sequel to the original game "Audiosurf". It's basically a really chill game of which you can play with ANY song you want of any genre [unlike games such as Guitar Hero, Rockband, or DJ hero, which limit you to play only certain songs], and the objective is to maneuver your surfer and hit the colored blocks, while avoiding the dark grey blocks. It's kind of a combination of Tetris, F-Zero and Frequency for the PS2...except you're trying to build a massive amount of color blocks for more points. The more red the blocks are, the more points you get. "Redder" blocks appear at the MOST INTENSIVE parts of the song, though it's challenging because it surfs really fast and also more grey blocks surround the red blocks.

There are a few new twists this time around. Instead of maneuvering a starship like in the previous game, you are now literally an Audiosurfer, which means that yes, you can actually catch some big air and do a few tricks, earning additional bonus points in the process. In this early version of the game, there are 4 tricks you can perform, each one being more complicated than the other. More complicated tricks take more time in the air to complete but yearn a lot of bonus points, while simpler tricks take almost no time to complete at all but you earn less bonus points. The trick is to actually catch as much air as possible by timing your jumps at the most intensive parts of whatever song you're listening to in order to get the best overall score possible, but there's more to it than that.

Each time you collect colored blocks, your trick score multiplier increases, which means that every time you do air tricks, your points could multiply to over 3 times the original amount! The catch is that the score multiplier can only go up to 3.3x [essentially a full color grid], and if you go over that multiplier, it will reset back to 1.0x. If you hit a grey block, your multiplier will decrease, and an entire color row will get erased. If you don't collect any blocks for a certain amount of time, your multiplier will also reset. This means that you have to time your block collection, time your jumps, have decent skill, and get very lucky.

There are other ways to play this game, mostly involving puzzles that are more challenging than dodging grey blocks. The best thing about this new Audiosurf game is that now Steamworks is supported, so expect to see a TON of mods, skins, and just all-around more ways to play this game.

Anyway, it's a good way to spend 15 bucks if you don't feel like playing anything else on a Sunday Afternoon. This game is available to buy here:

http://store.steampowered.com/app/235800

Enjoy!

PLEASE KEEP THIS IN MIND:
The game itself is still in its early development stages. It is not complete, and the looks, mechanics, and overall feel of the game will change over time. There will be bugs and general gameplay issues that still need to be ironed out before its official release. If you buy it now [as of 11-3-2013], you're getting early access to the full game! It is highly suggested that you provide feedback around the Steam forums to report any bugs or issues you may have. Reporting feedback to the developer is also a good idea. At this time, DO NOT EXPECT THIS GAME TO BE IN A POLISHED STATE! You have been warned, so don't come crying to me or anyone else if this game is broken for you.
___

Gameplay video captured using DxTory Video Capture Software at 720p resolution, using the Lagarith Lossless CODEC at 30 Frames Per Second with RGBA color sampling. DxTory Video Capture Software, a FRAPS alternative, is available to buy here:
http://dxtory.com/v2-home-en.html

Lagarith software CODEC is available for download here:
http://lags.leetcode.net/codec.html

Edited/Post-Processed using Adobe Premiere Pro CS2* using the following settings:

Format: QuickTime file (.mov)
Codec used for export: H.264
Video: NTSC, 1280x720, 30 fps, Progressive
Audio: PCM, 1536 kbps, 32-Bit Float, Little Endian, 48 kHz, Stereo
Bitrate: CBR, 25.00 Mbps
Bit-Depth: 24-Bit - Color







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Audiosurf 2
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Audiosurf 2 Statistics For Soma1509

At this time, Soma1509 has 426 views for Audiosurf 2 spread across 4 videos. Less than an hour worth of Audiosurf 2 videos were uploaded to his channel, making up less than 0.79% of the total overall content on Soma1509's YouTube channel.