Automate your Unity lifestyle, from development to testing and release stage - Michał Stankiewicz

Subscribers:
4,570
Published on ● Video Link: https://www.youtube.com/watch?v=8rt00MKD75c



Duration: 57:05
215 views
12


During the lecture, we will delve into solutions that enable the automation of repetitive elements in the game development process, particularly focusing on those available to small teams at low or zero cost. Based on examples from Last Qubit, we will demonstrate how we automate the preparation of our game builds for release on popular distribution platforms. We will explore the process of automatic verification of the correctness of created builds and development solutions, maintaining control over the stability of created solutions, and how we incorporate automation into our daily work. We will also discuss examples of our few different processes in which we've collaborated with the QA department using automation to facilitate testing of our new application features and easy access to archived versions of the developed applications.

Talk recorded at Game Industry Conference 2023!

#GameIndustryConference #QA #unity

Follow GIC on Facebook: https://www.facebook.com/gic
Follow GIC on Twitter: https://twitter.com/gdcon
Our website: https://gic.gd/




Other Videos By Game Industry Conference


2024-04-23Meet this year's speaker, Guy Davidson. Make sure to attend his lecture during GIC24!
2024-04-19Game Source Journey: From IDE to Executable - CI/CD at FlyingWildHog - Mikołaj Kurcin
2024-04-17Creating art direction for POSTAL: Brain Damaged - Łukasz Szybałdin || Hyperstrange ||
2024-04-12Our #GIC24 speaker Marilena Casetta from Crytek wants to invite you to the conference!
2024-04-12"Who approved this?" - why low quality assets and features end up in released games - Leszek Górniak
2024-04-05Color psychology in UX/UI and game design - Karolina Cieślak || PixelAnt Games ||
2024-04-03The Story of Mighty WHY: Gaining Clarity Through Disruption - Ranko Trifkovic
2024-03-29Roadwarden: The Pyramid Of Design For A Narrative Game - Aureus Gaj || Moral Anxiety Studio ||
2024-03-27Hardsurface Modeling Techniques for Games - Pedro Augusto || Ten Square Games ||
2024-03-22Developing with confidence: automated tests in Unity - Patryk Fijałkowski || GameSwift ||
2024-03-20Automate your Unity lifestyle, from development to testing and release stage - Michał Stankiewicz
2024-03-13The Rhythms of f2p games - Teut Weidemann || Stratosphere Games GmbH ||
2024-03-08Dual Realities: Level Design for Diverse Play Styles in VR - Denys Zosym || Played With Fire ||
2024-03-07The power of positive representation in games - Charly Harbord || Global Game Jam ||
2024-03-01Games as Digital Therapeutics - Noah Falstein || The Inspiracy ||
2024-02-29ADHD in the games industry - Borys B. Trienin
2024-02-23Approaches to designing projectiles for players and AI - Chris Proctor || Bungie ||
2024-02-21The Power of Personalization In Gaming - Noga Atar || Playtika ||
2024-02-16A few words about leadership in code teams - Grzegorz Wątroba || PixelAnt Games ||
2024-02-13A game developer's guide to the Chinese market - Damian Jaśkowski | Indie Games Poland Foundation |
2024-02-07From indie to AA while creating a game dev studio - Milos Hetlerovic || Ebb Software ||



Tags:
LastQubit
GIC
Game Industry Conference