Hardsurface Modeling Techniques for Games - Pedro Augusto || Ten Square Games ||

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In this presentation, he would like to show his daily techniques in modeling hardsurface general assets, airplanes and weapons, providing examples of each step of the process till the final model textured and ready for the engine. He will show cool techniques to achieve high quality lowpoly models in Blender with no highpoly proces - a less time consuming process but with assured quality 3D models. Models, as you will see in the presentation, are weapons he did for a mobile zombie shooting and for an Airplane fighting WW2 game.

Talk recorded at Game Industry Conference 2023!

#GameIndustryConference #modelingingame #3dmodels

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Blender