Aven Colony Beta / DEMO | Mission 2 - Sandy Gluch Insane | Creep once again | Part 2 | Let's play
Insane difficulty on Sandy Gluch have show us what to expect! The lighting stroke right at the power source of our little colony, so far its 1:0 for the Insane of Aven Colony but not for long, as we strike back with determination!
Wanna know what happens today ? Click ► Show More ◄ to find out! ツ
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► Soo Neo, what happens today ? Well I'm glad You ask!! ツ
Welcome back Everybody! To Let's play Aven Colony - gameplay – Episode 6, part 2 of Mis-sion 2: Sandy Gulch. On Insane difficulty! So last time Aven Colony have show us the insane difficulty and bite us right now in the power source! We basically ran out of the possibility to save the previous colony on insane! With no power the construction drones in Aven Colony won’t work and without them we can’t repair our buildings, as the insane difficulty will affect the power source a lot for each of the buildings in our colony. Good job Aven Colony, one point for you! But not for long as we strike back just as the empire we are! Today we gonna think about making more storage in our colony, more food variety, better good providing on the sandy gulch but also we need to worry about defences of our colony in mission two on insane difficulty along with new power supply, housing and a lot of more other things the colony still lacks!
First things frist, colonists will be arriving with each next shuttle. We received information and a quest in Aven Colony to trade the gold we received from the boxes in Sandy Gluch with the space station above Aven prime. A few gold ores will deliver us a good amount of starting food that will help develop the colony! Next step is to make a new power source just in case the lighting that can destroy buildings in Aven Colony will strike again! Sandy Gluch is full of thermogenerator spots for the power plants there is one north from our starting loca-tion in mission two that we can use but we will need to build additional constriction drones to get them in to range! Next step is the Nanites, the Factory is working nicely with higher levels of development but still on insane difficulty we will need more building materials. As the rewards from quests on insane in Sandy Gluch, won’t provide us with the right amount. Making another factory will require from us to make another mine just to keep the flow of resources coming in! There are a few iron deposits a bit to the west from our location so its wise to make the tunnels and buildings in mission two towards them. Sooner or later the morale will hit in our colonists on insane difficulty! Air quality may soon be a problem, and we need to think about it as soon as it is possible. Making filters and a few fans may be needed but just remember to build the fans near the thermogenerator. Soon the station will request a referendum in our colony, so we need to make sure the mods of the colonists will be right. They may request a new types of food but also security. We are not making pasta and rice and colonists will require it. Most of the colonists in Mission two in Aven Colony will eat pasta, Quiona and rice along with ration packs. We can’t make raction packs for now we are already making Quiona so to make sure the colony will remain happy We should try to worry about rice and pasta. Pasta is a long chain of production in Aven Colony but the rice will require just a farm! SO why not start to make some as soon as we will get the building materials there should be a good spot in Sandy Gluch for rice. Sooner or later the creep will hit from the south west. So keep some building materials in store just in case you will have to build the creep drones to fight with it. You don’t want the creep to spread too fast in Aven Colony!
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Outro song " Stepping Along the Sky " was made by teknoaxe https://www.youtube.com/watch?v=SjTaMqGnvSs
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